分片编码,和录制软件当中的分片mp4类似,理论会让编码的视频体积小,节省带宽,但是画质就拉稀了。 我这里推荐默认或关闭(Default&off) EncodeResolutionWidth: 这个设置影响我们编码画质的分辨率宽度,首先我们要知道一些基本参数, Quest2单眼屏幕分辨率:1832x1920 Quest3单眼屏幕分辨率:2064x2208 这意味着Quest2的游戏渲染分...
Angular Resolution 25 PPD 20 PPD 20 PPD Max Refresh Rate 120Hz 120Hz 120Hz Chipset SnapdragonXR2 Gen 2(4nm) SnapdragonXR2 Gen 2(4nm) SnapdragonXR2 Gen 1(7nm) RAM 8GB 8GB 6GB DefaultRender Resolution 1680×1760 1680×1760 1440×1584 6GHz Wi-Fi 6E ✅ ✅ ❌ Body Tracking Upper ...
vr_fidelity_level 3 = 分辨率等级为3,3将渲染分辨率设置为1x比例,0设置为0.8x比例,根据自己的性能可以选择0-8范围内的数字 补充部分参数补充: Adaptive GPU Performance Scale 自适应GPU性能比例:关闭,动态分辨率缩放并不能很好地转化为VR。 Render Resolution’s Width 渲染分辨率的宽度:AirLink:2880,Quest1:2970...
Select one of the default skyboxes, or select your own Note that the default Quest 3 Home environment doesn’t show the backdrop (nor do a few others). Most of the environments will show your skybox but some give a better view than others, so experiment to find which one you like the...
Default virtual environments on Quest 3 don’t come close to matching the headset’s resolving power. It’s easy to spot low resolution textures used throughout the environments (especially in the skyboxes that make up the distant background), often clashing with some textures and geometryin th...
As we all already know the new Meta Quest 3 is coming this fall. It will be 2 x faster than Quest 2 and will have better resolution (even better than Quest Pro). Many of us use VR headset connected with PC using wired …
We kick things off with the upgrades the Quest 3 brings over the Quest 2. For starters the Quest 3 has notably higher display resolution at 2064x2208 pixels per eye and new clearer and more advanced lenses with wider field of view. IPD adjustment is now on a slider and much more granula...
And by the way, before we sign off, here are some quick and easy tips for getting the best out of your PC gaming experience with the Quest 3: Don't be shy about adjusting those in-game settings! If you notice some frame drops happening, try lowering the resolution scaling a bit. Red...
Gabe3 2[H]4U Joined May 23, 2006 Messages 3,856 sharknice said: The problem is VR needs to be rendered at two angles (one for each eye), so double the rendering. Along with that it needs to be extremely high resolution. For example Quest 3 is 2064×2208 per eye. It also requ...
Quest 3 Automatically Renders At Higher Resolution In Almost All Apps & Games David Heaney 27 September 2023 Share to Reddit Share to Twitter Share to Facebook