rotMat = Transform.Rotation(angle, axis, origin);// Compute the new positions for the nozzlePoints and also compute the new linesfor(inti =0; i < numNozzles; i++) { nozzles[i].computeTxTx(rotMat, rxTxTx); }//And, I move the view aroundif((numPoints %100) ==0) { cameraPoint...
KDL::Rotation markerR = axisR*deltaR; visualization_msgs::Marker axisMarker; axisMarker.header.frame_id = refFrameName; axisMarker.header.stamp = ros::Time(); axisMarker.ns ="articulationNS"; axisMarker.id =0; axisMarker.type = visualization_msgs::Marker::ARROW; axisMarker.action = visual...
u3d07用quaternion来对一个坐标点进行旋转 在unity3d中,用四元数来表示旋转,四元数英文名叫quaternion.比如transform.rotation就是一个四元数, 其由四个部分组成 Quaternion=(xi+yj+zk+w)=(x,y,z,w) 1.http://en.wikipedia/wiki/Quaternion有四元数的定义 2.http://en.wikipedia/wiki/Quaternions_%26_sp...
Directly getting the desired quaternion after eliminating rotation along a specific axis is not possible in Matlab. However, you can derive a set of equations using basic quaternion and vector calculations to get rotation quaternion after eliminating rotation along a specific axis. 댓글을 달...
Creates a rotation which rotates angle degrees around axis. 物体沿指定轴向axis旋转角度angle,很实用的一个函数也是。 脚本: var obj1: Transform; var obj2: Transform; var q:Quaternion; //物体沿obj2的z轴旋转,角度等于obj1的z轴。 q=Quaternion.AngleAxis(obj1.localEularAngle.z, obj2.TransformDirecti...
Quaternion.getRotationX介绍 [英]Gets the pitch angle from this Quaternion. This is defined as the rotation about the X axis. Requires that this Quaternion be normalized. [中]从这个四元数中获取俯仰角。这被定义为绕X轴旋转。要求对这个四元数进行规范化。
Builds a quaternion that is rotated around an arbitrary axis. Definition Visual BasicPublic Shared FunctionRotationAxis( _ ByValvAsVector3, _ ByValangleAsSingle_ ) AsQuaternion C#public staticQuaternionRotationAxis( Vector3v, floatangle );
方法名:getRotationX Quaternion.getRotationX介绍 [英]Gets the pitch angle from this Quaternion. This is defined as the rotation about the X axis. Requires that this Quaternion be normalized. [中]从这个四元数中获取俯仰角。这被定义为绕X轴旋转。要求对这个四元数进行规范化。
Builds a quaternion that is rotated around an arbitrary axis. Definition Visual BasicPublic Shared FunctionRotationAxis( _ ByValvAsVector3, _ ByValangleAsSingle_ ) AsQuaternion C#public staticQuaternionRotationAxis( Vector3v, floatangle );
resulting in arbitrary 4-D vectors. However, the following example illustrates how each element of a unit quaternion relates to an axis-angle rotation, whereqrepresents a unit quaternion (x,y,z,w), axis is normalized, and theta is the desired counterclockwise (CCW) rotation around the axis....