The graphics inQuantum Breakare interesting. Some cutscenes are incredible, quickly closing the gap on the uncanny valley between CG and reality, but many other aspects of the game were heavily stylized for artistic effect. While I understand the desire to visually communicate time’s deconstruction...
Remedy Entertainment’sQuantum Breakfeels like the game the Finnish developer has been working up to ever since the comparatively meager days of the originalMax Payne. Once again, they’ve brought together solid, if mildly unambitious, gameplay and the repurposed storytelling of other media and fo...
Map Tour, together with our continuing experimentation, spawned additional storytelling templates that presented place-based narratives in a variety of ways. Story Map Journal was released in 2015 along withan example storywe co-produced with the Wildlife Conservation Society. Journal was a breakthrough...
To prepare, I’ve been honing a quintessential father skill—storytelling. If my son inherits even a fraction of my tastes, he’ll soon develop a passion for film noir detective stories. And really, who can resist the allure of a hardboiled detective, a femme fatale, moody chiaroscuro light...
And remember that Remedy is no stranger to cutesy storytelling devices, from Max Payne’s graphic novel cut scenes to Alan Wake’s spin-off series, Bright Falls. But for Quantum Break they’ve gone all in on live action. The cast includes Lost’s Dominic Monaghan as William Joyce, the ti...
Graphically, Quantum Break definitely impresses. You're guaranteed to experience a handful of "whoa, cool," moments for sure. There's a rippling time glitch effect that's used nearly every step of the way and it's endlessly satisfying. ...
Yet the following morning, a comment landed in my inbox. One faithful reader had read it. Liked it. And even taken the time to comment my (lack of) storytelling abilities had blown him away! Right before he asked: “So what happened next?” ...
LAURENT HARDUIN (senior lighting artist): On the lighting side, we wanted to build a unified solution for not only static and dynamic geometry, but also for scattering media. InAlan Wake, we used volumetric lighting as an effect, but going intoQuantum Break, we wanted every light in the ga...
” Like with all the other categories, the answer is that we should recognize the fan work that was the most popular in a given year. Yes, platform will effect that a lot. Money will effect that a lot. But unless we’re going to seek to correct for wealth, access, and privilege ...
Probably not. There’s too much money at stake for it to complete crater and, it must be acknowledged, MCU movies still make enough money for it to continue to chug along. But this former fan needs a break, and I won’t return unless they do something to return the MCU to its...