检查你的代码是否正确创建了OpenGL上下文并尝试使用它。例如,确保在调用QOpenGLContext::create()之前已经设置了正确的格式,并且在调用QOpenGLContext::makeCurrent()时传递了有效的表面。 调试和日志: 启用Qt的调试输出,以获取更多关于OpenGL上下文创建失败的信息。 检查应用程序的输出日志,看是否有任何与OpenGL上下文创建...
近期遇到一个奇怪的问题,在新安装的Qt 5.3.1 OpenGL 2010 版本号后,每次打开qtcreator之后都会出现一个错误提醒,例如以下图: 最初觉得是显卡驱动没有包括OpenGL2.0 或者更高版本号,可是使用小工具測试以后发现,驱动没有问题。由此推断:此提示信息并不准确。 然后重装了一下qt5.3.1 。发如今装到大约97%的时候。...
我在我们公司的arm设备上使用QT自带的虚拟键盘,在windows上运行没什么问题,但是一直到设备上是点击输入框就是程序奔溃,显示QXcbIntegration: Cannot create platform OpenGL context, neither GLX nor EGL are enabledFailed to create OpenGL context for format QSurfaceFormat(version 2.0, options QFlags<QSurfaceFormat...
Failed to create OpenGL context for format QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples -1, swapBehavior 2, swapInterval 1, profile 0) Aborted 还望你能进一步讲...
QXcbIntegration: Cannot create platform OpenGL context, neither GLX nor EGL are enabled Failed to create OpenGL context for format QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8...
Failed to create OpenGL context for format QSurfaceFormat(version 2.0, options Q Flags(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSiz e -1, alphaBufferSize -1, stencilBufferSize 8, samples -1, swapBehavior 2, swapI ...
QMAKE_INCDIR_OPENGL_ES2 = /imx_disk/gq/qt/rootfs/usr/include QMAKE_LIBDIR_OPENGL_ES2 = /imx_disk/gq/qt/rootfs/usr/lib QMAKE_INCDIR_EGL = /imx_disk/gq/qt/rootfs/usr/include QMAKE_LIBDIR_EGL = /imx_disk/gq/qt/rootfs/usr/lib ...
WebEngineContext used before QtWebEngine::initialize() or OpenGL context creation failed. QQuickWidget is not supported on this platform. This plugin does not support createPlatformOpenGLContext! Failed to create OpenGL context for format QSurfaceFormat(version 2.0, options QFlags<QSurfaceFo...
问Qt的OpenGL示例抱怨一些错误,无法运行EN1.坐标系变换 main.cpp #include "mainwindow.h" #include ...
QGLContext::makeCurrent(): Cannot make invalid context currentQGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compileQGLShader: could not create shader Fragment shader for simpleShaderProg (MainFragmentShader & ...