currentCash = playerData.cash end end) function createBlips() for k, v in pairs(banks) do blips[k] = AddBlipForCoord(tonumber(v.x), tonumber(v.y), tonumber(v.z)) SetBlipSprite(blips[k], Config.Blip.blipType) SetBlipDisplay(blips[k], 4) SetBlipScale (blips[k], 0.8) SetBlip...