Most snake games are a bit more complex though. There are walls that kill the snake when it runs into it, there is food that kills it if the snake eats it and there are different levels and speeds. However, to
game_close = False x1 = width / 2 y1 = height / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 while not ...
defgame_loop():game_over_flag=Falsex=width/2y=height/2x_change=0y_change=0whilenotgame_over_flag:foreventinpygame.event.get():ifevent.type==pygame.QUIT:game_over_flag=Trueifevent.type==pygame.KEYDOWN:ifevent.key==pygame.K_LEFT:x_change=-snake.size y_change=0elifevent.key==pygame.K...
pygame.draw.rect(game_window, (0, 255, 0), [x[0], x[1], snake_block, snake_block]) def draw_food(food_x, food_y, snake_block): pygame.draw.rect(game_window, (255, 0, 0), [food_x, food_y, snake_block, snake_block]) 更新游戏状态 需要不断更新蛇的位置和食物的位置,并检查...
caption('Python贪吃蛇') clock = pygame.time.Clock() # 初始化蛇: 三格长,水平方向 snake = [[5, 5], [4, 5], [3, 5]] direction = (1, 0) # 右移 food = random_food(snake) score = 0 while True: # 事件处理 for event in pygame.event.get(): ...
game_over = True # 移动蛇的身体 x1 += x1_change y1 += y1_change window.fill(black) # 绘制食物 pygame.draw.rect(window, green, [food_x, food_y, food_block_size, food_block_size]) # 绘制蛇的身体 snake_Head = [] snake_Head.append(x1) ...
直接GameOver# b变量为了防止这个情况发生b=True# 蛇snake=init_snake()# 食物food=Creat_Food(snake...
game_quit() else: is_running = True elif event.key == pygame.K_ESCAPE: if is_running: show_msg(">>> Paused <<<") is_paused = not is_paused else: # 任意键进入开始状态 is_running = True if not is_running: continue if is_paused and is_running: continue # 更新蛇的位置 snake_...
game_over=Falsewhilenot game_over:# 检测键盘事件foreventinpygame.event.get():ifevent.type==pygame.QUIT:game_over=True elif event.type==pygame.KEYDOWN:ifevent.key==pygame.K_LEFTand snake_direction!='RIGHT':snake_direction='LEFT'elif event.key==pygame.K_RIGHTand snake_direction!='LEFT':sn...
游戏主体running_game(screen, snake_speed_clock)贪吃蛇运行的主体函数。整个程序的精髓所在。 show_gameover_info(screen)贪吃蛇死了,显示GameOver,表现为: 怎么实现,下面说。 03 show_start_info()欢迎进入游戏 先贴代码,待会讲解。 #开始信息显示defshow_start_info(screen):font=pygame.font.Font('myfont.ttf...