navmesh体素竫体素是什么 效果 基于体素的射线检测 一个漏检的射线检测从起点一直递增指定步长即可得到一个稀疏的检测bool Raycast(Vector3 from, Vector3 forword, float maxDistance) { int loop = 6666; Vector3 pos = from; Debug.DrawLine(from, fr navmesh 体素
通常使用vtkActor来渲染几何图形数据,在体绘制中则使用vtkVolume渲染数据;在几何渲染中,通常采用vtkPolyDataMapper实现输入数据向图元的转换,在体绘制中,则采用vtkVolumeRayCastMapper,这是与体绘制算法有关的,不同的体绘制算法会有不同的Mapper类。
Describes how to set up collision properties for a Static Mesh in the Unreal Editor using Blueprints or Python.
RaycastHit inFo; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if(Physics.Raycast(ray,out inFo,1000)) { if(beginPos==Vector2.right*-1) { if (list != null) { for (int i = 0; i < list.Count; i++) { cubes[list[i].x + "_" + list[i].y].GetComponent<MeshRend...
[4.389s] [ext: omni.kit.mesh.raycast-104.3.2] startup [4.394s] [ext: omni.kit.widget.collection-0.1.11] startup [4.396s] [ext: omni.physx.supportui-104.2.4-5.1] startup [4.407s] [ext: omni.physx.vehicle-104.2.4-5.1] startup ...
rb_mesh_collider_raycast_mesh_terrain_rotating.py rb_mesh_collider_raycast_octogon.py rb_raycast_various_collshapes.py rb_rings_chain.py rb_static_reset_position_rotation.py rb_static_reset_world_matrix.py rb_static_set_position_rotation.py readme.md Repository files navigation READ...
vtkVolumeRayCastMIPFunction:“computes the maximum value encountered along the ray”. vtkVolumeRayCastIsosurfaceFunction:“intersects a ray with an analytic isosurface in a scalar field”. As I don’t think highly of the rendering results produced by thevtkVolumeRayCastMIPFunctionclass andvtkVolumeRayCa...
mesh nvdb raycast raymarch sample mesh sph torch wave warp/examples/fem diffusion 3d mixed elasticity apic fluid streamlines convection diffusion navier stokes burgers magnetostatics warp/examples/optim bounce cloth throw diffray drone inverse kinematics spring cage trajectory soft body properties fluid ...
New: RayCast() to HYP_Scene in Python. New: added HYP_VertexPool Python / Lua lib. New: added someDemomiak3Dfunctions to HYP_Hud lib (Python and Lua): ProgressiveDisplay(), ProgressiveUnDisplayWithStretch() and DoFadeInOut(). Bugfix: fixed a bug in the init of script elapsed time....
是一个用于编写高性能模拟和图形代码的 Python 框架。 Warp 采用常规 Python 函数,JIT将它们编译为可以在 CPU 或 GPU 上运行的高效内核代码。 Warp 专为空间计算而设计,并附带一组丰富的原语,可以轻松编写物理模拟、感知、机器人和几何处理程序。 此外,Warp 内核是可微分的,可以用作PyTorch和 JAX 等框架的机器学...