Most snake games are a bit more complex though. There are walls that kill the snake when it runs into it, there is food that kills it if the snake eats it and there are different levels and speeds. However, to keep everything nice and simple, we will only focus on the snake and it...
直接GameOver# b变量为了防止这个情况发生b=True# 蛇snake=init_snake()# 食物food=Creat_Food(snake)...
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 步骤4:定义游戏循环 在游戏中,我们需要不断地更新贪吃蛇和食物的位置,并检查游戏是否结束。 pythonCopy codewhile not game_over: for event in pygame.event.get(): if event....
#2.撞自己 for snake in snakes: if head.col==snake.col and head.row==snake.row: dead=True break if dead: print('死了') quit=False #画背景 pygame.draw.rect(window, bg_color, (0,0,W,H)) #蛇头 for snake in snakes: rect(snake, snake_color) rect(head, head_color) rect(food, ...
游戏主体running_game(screen, snake_speed_clock)贪吃蛇运行的主体函数。整个程序的精髓所在。 show_gameover_info(screen)贪吃蛇死了,显示GameOver,表现为: 怎么实现,下面说。 03 show_start_info()欢迎进入游戏 先贴代码,待会讲解。 #开始信息显示defshow_start_info(screen):font=pygame.font.Font('myfont.ttf...
food = create_food(snake) food_style = get_food_style() pos = (1,0)# 得分score =0last_move_time = time.time()elifevent.key == K_SPACE:ifnotgame_over: pause =notpauseelifevent.keyin(K_w, K_UP):# 这个判断是为了防止蛇向上移时按了向下键,导致直接 GAME OVERifbandnotpos[1]: ...
while not game_over: for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True # 检测按键事件 keys = pygame.key.get_pressed() for key in keys: if keys[pygame.K_LEFT]: snake_speed = [-10, 0] if keys[pygame.K_RIGHT]: ...
1#游戏运行主体2defrunning_game(screen,snake_speed_clock):3startx = random.randint(3, map_width -8)#开始位置4starty = random.randint(3, map_height -8)5snake_coords = [{'x': startx,'y': starty},#初始贪吃蛇6{'x': startx -1,'y': starty},7{'x': startx -2,'y': starty...
#游戏运行主体def running_game(screen,snake_speed_clock):startx = random.randint(3, map_width - 8) #开始位置starty = random.randint(3, map_height - 8)snake_coords = [{'x': startx, 'y': starty}, #初始贪吃蛇{'x': startx - 1, 'y': starty},{'x': startx - 2, 'y': st...
In this code, we have created a Snake game, setup a scoring system. from tkinter import * from random import randint from PIL import Image, ImageTk movement = 20 steps_per_sec = 10 speed = 1100 // steps_per_sec class Snake(Canvas): ...