直接GameOver# b变量为了防止这个情况发生b=True# 蛇snake=init_snake()# 食物food=Creat_Food(snake)...
snake_body): # 随机生成直到位置有效 while (self.x, self.y) in snake_body: self...
food = create_food(snake) food_style = get_food_style() pos = (1,0)# 得分score =0last_move_time = time.time()elifevent.key == K_SPACE:ifnotgame_over: pause =notpauseelifevent.keyin(K_w, K_UP):# 这个判断是为了防止蛇向上移时按了向下键,导致直接 GAME OVERifbandnotpos[1]: po...
Let's make a Snake game in Python(in less than 100 lines code)! For those who don't know, the white thing is the snake. It can be controlled by the player to go up, down, left and right. Every time the snake eats one of those blue things(let's call it food), it gets bigge...
5.Game over #游戏结束 #检测 dead=False #1.撞墙 if head.col<0 or head.row<0 or head.col>=COL or head.row>=ROW: dead=True #2.撞自己 for snake in snakes: if head.col==snake.col and head.row==snake.row: dead=True break
#游戏运行主体def running_game(screen,snake_speed_clock):startx = random.randint(3, map_width - 8) #开始位置starty = random.randint(3, map_height - 8)snake_coords = [{'x': startx, 'y': starty}, #初始贪吃蛇{'x': startx - 1, 'y': starty},{'x': startx - 2, 'y': st...
for eventin pygame.event.get():if event.type== QUIT: pygame.quit() sys.exit() elif event.type== KEYDOWN: # 键盘输入if event.key== K_RIGHT or event.key==ord('d'): # 方向键和AWSD changeDirection='right'if event.key== K_LEFT or event.key==ord('a'): ...
snake.y[0] -= 10;break; case 4:snake.y[0] += 10;break; } for(i=3; i<snake.node; i++) /*判断是否头部与身体相撞*/ { if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0]) { GameOver(); snake.life=1; break; } } /*下面是判断是否撞到墙壁*/ if(snake.x[0]<10 ...
模块初始化snake_speed_clock=pygame.time.Clock()# 创建Pygame时钟对象screen=pygame.display.set_mode((windows_width,windows_height))#screen.fill(white)pygame.display.set_caption("Python 贪吃蛇小游戏")#设置标题show_start_info(screen)#欢迎信息whileTrue:running_game(screen,snake_speed_clock)show_game...
A retro game engine for Python. Contribute to kitao/pyxel development by creating an account on GitHub.