# arcade.draw_text(enemy.string, enemy.left, enemy.top-80,arcade.csscolor.RED, 30, ) # arcade.draw_text(str(int(self.wanjia.barrel.top))+';'+str(int(self.wanjia.barrel.left)), 10, 300,arcade.csscolor.RED, 18, ) def center_camera_to_player(self): """摄相机随角色移动""" sc...
self.explosion_texture_list = arcade.load_spritesheet(file_name, sprite_width, sprite_height, columns, count) def setup(self): # 摄象机 self.camera=arcade.Camera(SCREEN_width, SCREEN_height) self.gui_camera =arcade.Camera(SCREEN_width, SCREEN_height) self.setup_map() if self.reset_score: ...
因为arcade库默认帧率是60再加上运行程序无论如何都会有或多或少的掉帧, 所以永远不会到60。 好了,来看第二个方法。 on_mouse_press(self,x,y,button,mod) 这个方法很明显,是关于鼠标的,跟它相似的还有一个方法,我们就不分开讲了。 on_mouse_release(self,x,y,button,mod) 这两个方法很简单,一个是在...
# arcade.draw_text(enemy.string, enemy.left, enemy.top-80, arcade.csscolor.RED, 30, ) # arcade.draw_text(str(int(self.wanjia.barrel.top))+';'+str(int(self.wanjia.barrel.left)), 10, 300, arcade.csscolor.RED, 18, ) def center_camera_to_player(self): """摄相机随角色移动"""...
arcade.draw_arc_outline(x, y, width, height, arcade.color.BLACK, start_angle, end_angle, 10) # Finish drawing and display the result arcade.finish_render() # Keep the window open until the user hits the 'close' button arcade.run() ...
arcade概念 初始化 窗口和坐标 画画 面向对象设计 游戏循环 Python 游戏设计基础 导入和常量 窗口类 精灵和精灵列表 调度功能 添加敌人 移动精灵 移除精灵 添加云 键盘输入 更新游戏对象 在窗口上绘图 碰撞检测 附加功能 声音 Python 游戏速度 调整和增强
Download Assets: Click here to download the assets you’ll use to make a game with arcade in this tutorial.Background and Setup The arcade library was written by Paul Vincent Craven, a computer science professor at Simpson College in Iowa, USA. As it’s built on top of the pyglet ...
默认情况下,这些方法都没有做任何有用的事情。当您基于 来创建您自己的类时arcade.Window,您可以根据需要覆盖它们以提供您自己的游戏功能。提供的一些方法包括: 键盘输入:.on_key_press(),.on_key_release() 鼠标输入:.on_mouse_press(),.on_mouse_release(),.on_mouse_motion() ...
c47f386 gui: UITextureButton - make hover and press texture optional (#1414) dad7007 UI: fix anchor_layout example (#1415) c0f4e06 Tilemap: Fallback when window is not created (#1413) a35c19d Test the arcade module (#1412) be3230a Fix type checking in Sprite.texture setter (#1409)...
8 + from arcade.gui.events import UIMouseMovementEvent 9 + from arcade.gui.events import UIMousePressEvent 10 + from arcade.gui.events import UIMouseReleaseEvent 11 + from arcade.gui.events import UIMouseScrollEvent 12 + from arcade.gui.events import UIOnClickEvent 13 + from arcade...