pygame.display.list_modes(depth=0, flags=pygame.FULLSCREEN, display=0) -> list # 获取可用的全屏模式列表 pygame.display.toggle_fullscreen() -> int # 在 窗口模式 和 全屏模式之 间切换显示窗口 pygame.display.mode_ok(size, flags=0, depth=0, display=0) -> depth # 为显示模式选择最佳颜色深...
pygame.init()windowSize=[400,300]screen=pygame.display.set_mode(windowSize)pygame.display.set_caption("CircleGame")colour=pygame.color.Color("#FFFFFF")done=Falsewhilenot done:pygame.draw.circle(screen,colour,[200,150],50)pygame.display.flip()foreventinpygame.event.get():ifevent.type==pygame...
255, 0) RED = (255, 0, 0) GREY = (211, 211, 211) # 淡灰色 def init(): global screen, screen_size global snake_pos, food_pos, snake_speed # 初始化pygame pygame.init() # 设置屏幕大小 screen_size = (640, 480) screen = pygame.display.set_mode(screen_size) # 设置游戏标题...
screen = pygame.display.set_mode(size) pygame.display.set_caption("My Game") #Loop until the user clicks the close button. done = False # Used to manage how fast the screen updates clock = pygame.time.Clock() # Initialize the joysticks pygame.joystick.init() # Get ready to print text...
examples/midi: Refactor to fix typing issues by @illume in #4006 display set_mode: Remove SDL_WINDOW_FULLSCREEN_DESKTOP by @illume in #4007 buildconfig/manylinux: Bump SDL 2.28.3 by @illume in #4008 docs: Fix READMEs with a good Sphinx version by @illume in #4010 buildconfig: Bump SDL...
foreventinpygame.event.get(): ifevent.type==pygame.QUIT: pygame.quit() sys.exit() screen.blit(img, (0,0)) pygame.display.update() We now have the correct image. Make sure you don’t put the transformation code in the game loop. That will cause the image to be transformed every it...
在按照书上的代码操作的时候,有些时候会遇到一些很奇怪的bug,标题就是一个这样的bug。 操作实例的...
FPS = 30 # frames per second to update the screen WINDOWWIDTH = 600 # width of the program's window, in pixels WINDOWHEIGHT = 600 # height in pixelsBOARDWIDTH = 8 # how many columns in the board BOARDHEIGHT = 8 # how many rows in the board GEMIMAGESIZE = 64 # width & height ...
A win generally includes gaining points and progressing through the game stages (steps 5 and 6), while a loss is accompanied with a screen explaining the errors done during the game, and as expected the learner does not advance their game status. In both the cases, the learner is ...
screen= pygame.display.set_mode(SCREEN_SIZE, RESIZABLE, 32) pygame.display.set_caption("Window resized to"+str(event.size)) screen_width, screen_height=SCREEN_SIZE#这里需要重新填满窗口foryinrange(0, screen_height, background.get_height()):forxinrange(0, screen_width, background.get_width(...