# 需要导入模块: import pygame [as 别名]# 或者: from pygame importHWSURFACE[as 别名]defget_display(window_size, mode=pygame.HWSURFACE| pygame.DOUBLEBUF):"""Returns a display used to render images and text. :param window_size: a tuple (width: int, height: int) :param mode: pygame render...
self.screen = pygame.display.set_mode(size, pygame.RESIZABLE) pygame.display.set_caption('PiWeatherRock') self.xmax = pygame.display.get_surface().get_width() -35self.ymax = pygame.display.get_surface().get_height() -5ifself.xmax <=1024: self.icon_size ='64'else: self.icon_size =...
Observe all other windows on the monitor have changed size. import pygame window = pygame.display.set_mode((800, 800)) clock = pygame.time.Clock() full_screen = False while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() elif event.type ...
既然 SecurityContext 是存放在 ThreadLocal 中的,而且在每次权限鉴定的时候都是从 ThreadLocal 中获取 ...
Full size table Many other elements would have been interesting, such as Time Pressure, Cooperation, and Story Telling. But we preferred to get a reduced set of elements in order to more easily assess—in future works—the influence of each one. Moreover, we consider the elements we have ...
24 size(200, 200); 25 myPort = new Serial(this, arduino, 9600); 26 } 27 28 void draw(){ 29 if ( myPort.available() > 0){ 30 String portVal = myPort.readString(); 31 // Trim off any extra chars that have no meaning 32 // to our sketch. If we don't do this, we ca...
透视投影和模型视图矩阵从未设置过,因为在setup之前调用函数self.__setupSurface()。
# 呈现指导语instruction=pygame.image.load('pic/exp_instruction.tif')instruction_size=instruction.get_rect()win.blit(instruction,(instruction_size[2]-x_center,instruction_size[3]-y_center))pygame.display.update()wait=Truewhilewait:# 等待按键foreventinpygame.event.get():ifevent.type==pygame.KEY...
# 需要導入模塊: import pygame [as 別名]# 或者: from pygame importK_q[as 別名]defpause():paused=Truemessage_to_screen("Paused",black,-100,size="large") message_to_screen("Press C to continue or Q to quit",black,25) pygame.display.update()whilepaused:foreventinpygame.event.get():if...
# 需要导入模块: import pygame [as 别名]# 或者: from pygame importJOYAXISMOTION[as 别名]defevent_wait(self):whileTrue:foreventinpygame.event.get():ifself.m_bUnload:breakifevent.type == pygame.KEYDOWN: input = self.get_key(event.key)ifinput:returninputelifevent.type == pygame.JOYBUTTON...