clock.tick(1) print(i) i += 1 passpygame.quit() 消失的水牛 童生 2 报错如下:Traceback (most recent call last): File "D:/坚果云/精臣/python实验室/PC/飞机大战/main.py", line 29, in <module> clock.tick(1)AttributeError: 'builtin_fu
clock.tick(FPS) ## will make the loop run at the same speed all the time for event in pygame.event.get(): # gets all the events which have occured till now and keeps tab of them. ## listening for the the X button at the top if event.type == pygame.QUIT: running = False ##...
() 像素检测 3.多个精灵碰撞检测方法 ...() clock.tick(30) 矩形碰撞检测 pygame.sprite.collide_rect 方法用于检测两个精灵是否有碰到,没碰到result返回0,碰到返回1. result...() clock.tick(30) 圆形碰撞检测 pygame.sprite.collide_circle 方法用于检测两个精灵是否有碰到,没碰到result返回False,碰到返回True...
clock.tick(60) Python Tkinter: How to create a Frame in Tkinter Share Watch on Python Tkinter: How to create a Frame in Tkinter Theclock.tick()function takes the FPS limit as a parameter. Do note however, that this is the “max possible” FPS value that we are defining. The FPS will...
部分,直接使用functionname()(就像 Python 的内置函数一样)。 我们之所以使用这种形式的import语句导入pygame.locals,是因为pygame.locals包含了几个常量变量,很容易识别为pygame.locals模块中的变量,而不需要在它们前面加上pygame.locals.。对于所有其他模块,通常要使用常规的import modulename格式。(有关为什么要这样做...
#UpdateMainRectFunction def updateMainRect(x, y): window.fill(BLACK) mainRect = pygame.draw.rect(window, PINK, (mainRectX, mainRectY, 20, 20), 0) pygame.display.flip() clock.tick(250) #GameLoop while running: goingDown = True ...
def gameLoop(): # creating a function game_over = False game_close = False x1 = dis_width / 2 y1 = dis_height / 2 x1_change = 0 y1_change = 0 foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 ...
Function: 开始界面 Input: --screen: 游戏界面 Return: --game_mode: 1(单人模式)/2(双人模式) ''' def startInterface(screen): clock = pygame.time.Clock() while True: screen.fill((41, 36, 33)) button_1 = Button(screen, (150, 175), '1 Player') ...
clock.tick(30) def get_message(): @client.event async def on_ready(): print('We have logged in as {0.user}'.format(client)) @client.event async def on_message(message): if message.author == client.user or message.author.id == MY_USER_ID: ...
clock=pygame.time.Clock() keepGoing=TruewhilekeepGoing: clock.tick(30)#Handle inputforeventinpygame.event.get():ifevent.type ==pygame.KEYDOWN:ifevent.key ==pygame.K_ESCAPE: keepGoing=Falseelifevent.type ==QUIT: keepGoing=False#Drawscreen.blit(background, (0,0)) ...