Card.__init__(self, x, y, width, height, text, font, font_colors, bg_colors, attribute)'''根据button function执行响应操作'''defdo(self, game24_gen, func, sprites_group, objs):ifself.attribute =='NEXT':forobjinobjs: obj.font = pygame.font.Font(obj.font_info[0], obj.font_info...
dis.blit(mesg, [dis_width / 3, dis_height / 3]) def gameLoop(): # creating a function game_over = False game_close = False x1 = dis_width / 2 y1 = dis_height / 2 x1_change = 0 y1_change = 0 foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 ...
clock.tick(1) print(i) i += 1 passpygame.quit() 消失的水牛 童生 2 报错如下:Traceback (most recent call last): File "D:/坚果云/精臣/python实验室/PC/飞机大战/main.py", line 29, in <module> clock.tick(1)AttributeError: 'builtin_function_or_method' object has no attribute 'tick...
clock = pygame.time.Clock() snake_block =10 snake_speed =30 font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF",20) def message(msg, color): mesg = font_style.render(msg,True, color) dis.blit(mesg, [dis_width /3, dis_height /3]) def gameLoop():# creating a functio...
(left+50, top+10)) '''Function: 开始界面Input: --screen: 游戏界面Return: --game_mode: 1(单人模式)/2(双人模式)'''def startInterface(screen): clock = pygame.time.Clock() while True: screen.fill((41, 36, 33)) button_1 = Button(screen, (150, 175), '1 Player') button_2 = ...
clock.tick(FPS) tick命令告诉pygame游戏循环的时长及暂停时长。如果fps设为30,那么1帧持续时间为1/30或者说0.03秒。如果循环耗时0.01秒,则pygame会有0.02等待时间。 8、总结一下 下面是整个程序的源代码: # Pygame template - skeleton for a new pygame project ...
#UpdateMainRectFunction def updateMainRect(x, y): window.fill(BLACK) mainRect = pygame.draw.rect(window, PINK, (mainRectX, mainRectY, 20, 20), 0) pygame.display.flip() clock.tick(250) #GameLoop while running: goingDown = True ...
clock=pygame.time.Clock() keepGoing=TruewhilekeepGoing: clock.tick(30)#Handle inputforeventinpygame.event.get():ifevent.type ==pygame.KEYDOWN:ifevent.key ==pygame.K_ESCAPE: keepGoing=Falseelifevent.type ==QUIT: keepGoing=False#Drawscreen.blit(background, (0,0)) ...
dis.fill(white)pygame.draw.rect(dis,black,[x1,y1,10,10])pygame.display.update()clock.tick(30)pygame.quit()quit() 我这里创建了x1_change和y1_change变量来更新 x 和 y 坐标,使得我们的 snake 可以移动起来 处理Game Over 对于贪吃蛇游戏来说,如果 snake 移动出了游戏屏幕,那么游戏就已经失败了,下面...
ball = pygame.Rect(WIDTH // 2 - BALL_RADIUS, HEIGHT // 2 - BALL_RADIUS, BALL_RADIUS * 2, BALL_RADIUS * 2) ball_speed_x = -ball_speed_x draw() pygame.time.Clock().tick(FPS) 以上就是《Pygame python 中的乒乓球游戏》的详细内容,更多关于的资料请关注golang学习网公众号!声明...