color, points) -> Rectpolygon(surface, color, points, width=0) -> Rectdraw a polygonrect(...)rect(surface, color, rect) -> Rectrect(surface, color, rect, width=0, border_radius=0, border_top_left_radius=-1, border_top_right_radius...
The rotate_ip() method of the Vector2 class rotates it in place by a given angle in degrees. The length of the vector doesn’t change during this operation. You can learn a bit more about the advanced math behind 2D vector rotation from Rotating Points Using Rotation Matrices. All that...
()函数绘制线段 points = list(zip(x,y)) pygame.draw.lines(screen, GREY, False, points, 1) # 线宽为1 points = list(zip(y,x)) pygame.draw.lines(screen, GREY, False, points, 1) # 重画蛇和食物 for pos in snake_pos: pygame.draw.rect(screen, GREEN, pygame.Rect(pos[0], pos[1]...
>>>score =20>>>"Your score is %d points"% (score)'Your score is 20 points' 格式化字符串的一种改进方法是使用 str.format()。它使用大括号{}来表示变量应该插入的位置。要创建与前面示例相同的,您应该输入 >>>score =30>>>"Your score is {} points".format(score)'Your score is 30 points' ...
()函数绘制线段 points = list(zip(x,y)) pygame.draw.lines(screen, GREY, False, points, 1) # 线宽为1 points = list(zip(y,x)) pygame.draw.lines(screen, GREY, False, points, 1) # 重画蛇和食物 for pos in snake_pos: pygame.draw.rect(screen, GREEN, pygame.Rect(pos[0], pos[1]...
fireball.angle += 10 Step 10: Collision To detect collision between two Actors, we use the .colliderect() method. This returns True if there's a collision and False otherwise. It used as shown below: unicorn = Actor("unicorn")
As is, this will always start at the 3 o'clock position when drawing points. If you're wondering why my stop sign example adds pi / 16, this is why. Most people think of canonical regular octagons as having two sides that are horizontal and two sides that are vertical. If you start...
This is also intuitive - to make a quadrilateral on the top side of the cube, we'd want to "color" everything in-between the points 0, 3, 6, and 4. Keep in mind there's an actual reason we label the vertices as indexes of the array they're defined in. This makes writing code...
poly_points = [] ball_number = 0 polys_dict = {} mouse_distance = 0 rope_lenght = 90 angle = 0 x_mouse = 0 y_mouse = 0 count = 0 mouse_pressed = False t1 = 0 tick_to_next_circle = 10 RED = (255, 0, 0) BLUE = (0, 0, 255) ...
()函数绘制线段 points = list(zip(x,y)) pygame.draw.lines(screen, GREY, False, points, 1) # 线宽为1 points = list(zip(y,x)) pygame.draw.lines(screen, GREY, False, points, 1) # 重画蛇和食物 for pos in snake_pos: pygame.draw.rect(screen, GREEN, pygame.Rect(pos[0], pos[1]...