while resident artist Mash is working on a more final version of the Mechanics Skill vehicle UI overlay. Another issue we’re dealing with is coming up with a way to prevent players locking their own vehicle keys in the trunk – which, while providing some hilarious anecdotes from testers...
“Until Build 38 is released and I need to get back onto bug fixes I’m also working on engine power, car keys and locked cars, and balancing general vehicle stats. We’re also finalizing the ‘Mechanic’ skill design doc, and should be getting the sign off from the rest of the team...
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More keys will spawn in buildings, not just for the building, but also possibly for nearby vehicles. Sometimes those nearby vehicles may also have a key for that building in the glovebox. When a vehicle spawns a key (in its glovebox, on a zombie, or on the ground) it has a chance ...
Amongst many other things this build will increase the number of different places you’ll find car keys, improve how car fade-out works, stopped ‘fake dead’ zombies being able to bite you through vehicles, fixed receiving broadcasts giving you XP, increased loot spawn chances of items like...
Vehicles can be found outside homes and in parking lots – while keys can be found in nearby homes, in the vehicle itself or on the floor. Hotwiring is also a skill option. Players can replace spare parts, tyres, suspension, brakes and more – all of which can be damaged by situations...
ZomboidFileSystem normalizeRange(float, float) - Static method in class zombie.iso.weather.ClimateManager NormalTermination - Enum constant in enum class zombie.network.CoopMaster.TerminationReason normalTest() - Method in class zombie.vehicles.VehicleInterpolationTest normalTestBufferRestoring2() - Method...
Returns a shallow copy of this ZomboidHashMap instance: the keys and values themselves are not cloned. clone() - Method in class zombie.core.Collections.ZomboidHashSet Returns a shallow copy of this ZomboidHashSet instance: the elements themselves are not cloned. clone() - Method in class zom...
ZomboidRadio HasItem(String) - Method in class zombie.characters.IsoGameCharacter hasItems(String, int) - Method in interface zombie.characters.ILuaGameCharacter hasItems(String, int) - Method in class zombie.characters.IsoGameCharacter hasLightbar() - Method in class zombie.vehicles.BaseVehicle ...