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If you would like your server to have only one predefined spawn point, you can set a fixed spawn point using your server's control panel. Note:Project Zomboid requires three coordinates in the configuration file, but you only need to use the first two. The third number is for the ...
For the AMP community to share Generic Module templates. - AMPTemplates/project-zomboidconfig.json at 17e2758d9293d3839d25648375dc4f41f23a477e · CubeCoders/AMPTemplates
E:\Project.Zomboid.Build.41.12>SET PZ_CLASSPATH=jinput.jar;lwjgl.jar;lwjgl_util.jar;sqlite-jdbc-3.27.2.1.jar;uncommons-maths-1.2.3.jar;trove-3.0.3.jar;javacord-2.0.17-shaded.jar;guava-23.0.jar;jassimp.jar;./ E:\Project.Zomboid.Build.41.12>".\jre64\bin\java.exe" -Dzomboid.steam=...
(String fileName) boolean savePointsFile(String fileName, ArrayList<SpawnRegions.Profession> professions) boolean savePointsTable(String fileName, se.krka.kahlua.vm.KahluaTable professionsTable) boolean saveRegionsFile(String fileName, ArrayList<SpawnRegions.Region> regions) Methods inherited from class ...
ZomboidFileSystem ActiveMods - Class in zombie.modding ActiveMods(String) - Constructor for class zombie.modding.ActiveMods ActiveModsFile - Class in zombie.modding ActiveModsFile() - Constructor for class zombie.modding.ActiveModsFile ActiveOnly - Variable in class zombie.SandboxOptions.ZombieLore ...
For the AMP community to share Generic Module templates. - AMPTemplates/project-zomboidconfig.json at 101a24f42ff000305cfd3e8e461db8f49e19b1e2 · CubeCoders/AMPTemplates
ZomboidGlobals Tomato - Static variable in class zombie.core.Colors toMe - Static variable in class zombie.commands.serverCommands.AddItemCommand ToMph(float) - Static method in class zombie.iso.weather.ClimateManager toMutableColor() - Method in class zombie.core.ImmutableColor toolTip - Static ...
Maps the specified key to the specified value in the table. put(Matrix4) - Method in class zombie.core.skinnedmodel.Matrix4 put(IsoLot) - Static method in class zombie.iso.IsoLot putAll(Map<? extends K, ? extends V>) - Method in class zombie.core.Collections.ZomboidAbstractMap putAll(...
ZomboidRadio debugBoundTexture(Texture, int) - Method in class zombie.core.SpriteRenderer.RingBuffer debugBreakpoint(String, long) - Static method in class zombie.ui.UIManager debugcaller - Static variable in class zombie.Lua.LuaManager DebugChunkState - Class in zombie.gameStates DebugChunkState(...