relaxing and productive-feeling gameplay loop that fully utilizes the new animation capabilities of modern Zomboid. So this is actually the part where I need to roll up my sleeves and
(String breakSound) getPlaceOneSound public String getPlaceOneSound() getPlaceMultipleSound public String getPlaceMultipleSound() getSoundByID public String getSoundByID(String ID) setBeingFilled public void setBeingFilled(boolean v) isBeingFilled public boolean isBeingFilled() getFillFromDispenser...