This Project Zomboid mod makes some changes to items to allow for a more more 'action movie' style gameplay. - Elyrith/project-zomboid-guns-blazin
you will not be able to tunnel or break down the external walls of underground structures. This is something it would be healthy for the engine to be able to do (although we’d never have Minecraft-style insta-tunnels in vanilla, clearly) but is probably a can of worms best opened later...
So outside the vehicle issues described, our next priority pre-release is dealing with issues with zombies not responding to guns, helicopters, alarms etc. Eagle eyed viewers of Duck’s video may have noticed that the gunfire wasn’t attracting the hordes one would expect. At some point in ...
Lowered over all crit-chance with all guns, and made it so crit-chance decreases with range instead of increases with range. The net result being that before most zombies would die in 1 shot, now most zombies take 2 or even 3 shots, even with 10 aiming. 2 years ago Reply Anonymous Is...
player is challenged to survive for as long as possible before dying. Even in a shooter game finding guns is always a challenge and feels amazed. As the Guns can be found in separate locations or under a hidden container, that excites a lot. Even Project Zomboid has launched 8 years ago...
This Project Zomboid mod makes some changes to items to allow for a more more 'action movie' style gameplay. - project-zomboid-guns-blazin/README.md at main · Elyrith/project-zomboid-guns-blazin
Now Project Zomboid now has the run of the Steam Workshop, we’re talking to the modders filling it to the brim with survival joy. Last time we had a chat with the creator of the wondrousHydrocraft, but today we’re packing some heat. It’s the turn of ORMtnMan and the fantastic ...