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In a separate branch Zac and new recruit Andrei, one of General Arcade’s boys, are already striking up a good rapport as they section off different aspects of the required work for them to continue ploughing through. If it means anything to you (it means little to the blog writer) Andre...
PvP combat in Project Zomboid is broken, and even now even if you play two players. You will have serious desychronization (aka void on the road). And it was obvious from the beginning because the game was positioned as a single player. And most likely the game engine was not originall...
“knightly” – looking like they should be part of a renaissance fair. We don’t want to be too goofy, although there are a few more ‘fun’ options in there, and we don’t want anything that doesn’t look like it belongs in the Zomboid setting. Importantly armour should work like ...
Project Zomboid has come such a long way. I remember back in 2011 where the developer had an unfortunate incident where their development hardware (along with the source code) was stolen that resulted in some big delays and lots of stress. It's taken a long time to get to this st...
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you ma...
getCookingTime() int getCount() String getCountDownSound() int getCurrentAmmoCount() float getCurrentCondition() Return the real condition of the weapon, based on this calcul : Condition/ConditionMax * 100 int getCurrentUses() String getCustomMenuOption() String getDescription() float getDirt(...
How do all. Now, for the past few weeks we’ve been working on general polish and fixes for the Public IWBUMS Build 41 beta while the MP Strike Force get on with their work – so as not to change anything fundamental to get in their way. ...
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