We get it all takes time, and I personally get how frustrating it is waiting and have been on the other side of this many many years ago so it's equally as frustrating being on the other side and knowing how much effort gets shoved aside when we take our time, as we always do, t...
Although we deliberately didn’t make it too odious to progress from dirt and sticks to solving the riddle of steel, there’s still a lot of middle ground between the two. Leather is an obvious candidate, and is something we have already made some pieces for. However throughout history peo...
Something else, meanwhile, that’s been added recently is the visible build-up of dirt, mud and grime on clothing while you play – and especially if you walk through trees or fall over a lot. It works a lot like the blood system really, only browner. MP WORK In a separate branch ...
New city to explore, the gargantuan Louisville, as well as many improvements across the entire map, including new buildings, decoration, and curved roads for easier driving. New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc. Blood and dirt sy...
ezDirt;ElliesHands&Feet Male;ElliesHands&Feetfemale(shoe rework);BootOveralls2;SM4BootsExpanded;3D_bandolier;Ellie'sTattooParlor;ElliesTattooAddonTs;AkyHair;FH;HHair;SpnHair;YakiBS;YakiHSBasegameTexture;YakiHS;Tariq's Beards;PokerPack;TchernoLib;Anim_HandTorch;KatanaStance;ClimbDownRope;SheetRope...
Your first step in map creation for RC3, and beyond, will be to create a bitmap image which you can draw straight onto in your favourite art package. Different colours will denote grass, dirt, sand or road. After this you’ll create another bitmap, which’ll allows you to specify folia...
getCookingTime() int getCount() String getCountDownSound() int getCurrentAmmoCount() float getCurrentCondition() Return the real condition of the weapon, based on this calcul : Condition/ConditionMax * 100 int getCurrentUses() String getCustomMenuOption() String getDescription() float getDirt(...
Andrei, in the meantime, has been continuing his investigations into the memory usage of the servers – adding in more and more diagnostic systems and checking in with many and varied graphs and tables that dish the dirt on the various things we need to clamp down on. ...