Presence-virtual And Augmented Reality创刊于1992年,由MIT PRESS出版商出版,收稿方向涵盖Multiple全领域,此期刊水平偏中等偏靠后,在所属细分领域中专业影响力一般,过审相对较易,如果您文章质量佳,选择此期刊,发表机率较高。平均审稿速度 ,影响因子指数0.7,该期刊近期没有被列入国际期刊预警名单,广大学者值得一试。
PRESENCE: Virtual and Augmented RealityEIPubMedAJSCIE中科院4区JCR:Q4 发文量1,462 被引量36,856 影响因子(2023)0.196 The longest-established academic journal that is devoted to research into teleoperation and virtual environments (3D virtual reality worlds), PRESENCE: Virtual and Augmented Reality is ...
《Presence-virtual And Augmented Reality》(《存在-虚拟和增强现实》)是一本由MIT PRESS出版的Multiple学术刊物,主要刊载Multiple相关领域研究成果与实践,旨在打造一种学术水平高、可读性强、具有全球影响力的学术期刊。本刊已入选SCIE来源期刊。该刊创刊于1992年,出版周期4 issues/year。2023年发布的影响因子为0.7。
《存在-虚拟和增强现实》(Presence-virtual And Augmented Reality)是一本以Multiple综合研究为特色的国际期刊。该刊由MIT PRESS出版商创刊于1992年,刊期4 issues/year。该刊已被国际重要权威数据库SCIE收录。期刊聚焦Multiple领域的重点研究和前沿进展,及时刊载和报道该领域的研究成果,致力于成为该领域同行进行快速学术交...
Presence-virtual And Augmented Reality PRESENCE-TELEOP VIRT ISSN:1054-7460 E-ISSN:1531-3263 投稿咨询学术服务 基本信息 BASIC INFORMATION 审稿时间: 出版周期:4 issues/year 出版国家或地区:UNITED STATES 创刊:1992 影响因子:0.7 是否预警:否 语言:English...
Augmented realityImmersive visualisationBiomedical dataThe fast growth of virtual reality (VR) and augmented reality (AR) head-mounted displays provides a new medium for interactive visualisations and visual analytics. Presence is the experience of consciousness within extended reality, and it has the ...
Virtual and augmented reality technology is not simply the ‘shiny new toy’ some people view it as, but the next generation of digital interaction that will get us even closer to a ‘sense of presence’. In this paper, we explore how virtual and augmented reality (VR/AR) technology can ...
Surgery is a highly technical field that combines continuous decision-making with the coordination of spatiovisual tasks.We designed a virtual interactive presence and augmented reality (VIPAR) platform that allows a remote surgeon to deliver real-time virtual assistance to a local surgeon, over a ...
Gerardo Herrera, Rita Jordan, Lucí Vera PRESENCE Virtual and Augmented Reality, October 2006, The MIT Press DOI:10.1162/pres.15.5.539 Publication not explained This publication has not yet been explained in plain language by the author(s). However, you can still read the publication. ...
have to be tricked. Perceptive Presence can only be achieved by [[Virtual Reality]] and [[Augmented Reality]]. [[Immersion]] is different from Presence. The former means that you feel surrounded by or the virtual world while the latter means that you feel you are within the virtual world...