Presence-virtual And Augmented Reality创刊于1992年,由MIT PRESS出版商出版,收稿方向涵盖Multiple全领域,此期刊水平偏中等偏靠后,在所属细分领域中专业影响力一般,过审相对较易,如果您文章质量佳,选择此期刊,发表机率较高。平均审稿速度 ,影响因子指数0.7,该期刊近期没有被列入国际期刊预警名单,广大学者值得一试。
《Presence-virtual And Augmented Reality》(《存在-虚拟和增强现实》)是一本由MIT PRESS出版的Multiple学术刊物,主要刊载Multiple相关领域研究成果与实践,旨在打造一种学术水平高、可读性强、具有全球影响力的学术期刊。本刊已入选SCIE来源期刊。该刊创刊于1992年,出版周期4 issues/year。2023年发布的影响因子为0.7。
期刊大全 PRESENCE: Virtual and Augmented RealityEIPubMedAJSCIE中科院4区JCR:Q4 发文量1,462 被引量36,860 影响因子(2023)0.196 The longest-established academic journal that is devoted to research into teleoperation and virtual environments (3D virtual reality worlds), PRESENCE: Virtual and Augmented Rea...
《存在-虚拟和增强现实》(Presence-virtual And Augmented Reality)是一本以Multiple综合研究为特色的国际期刊。该刊由MIT PRESS出版商创刊于1992年,刊期4 issues/year。该刊已被国际重要权威数据库SCIE收录。期刊聚焦Multiple领域的重点研究和前沿进展,及时刊载和报道该领域的研究成果,致力于成为该领域同行进行快速学术交...
SCIE期刊 学科领域:COMPUTER SCIENCE, CYBERNETICS Presence-virtual And Augmented Reality(ISSN-57-5987;E-ISSN:1545-8601).Research directions involved:PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH.country of publication:UNITED STATES. 存在感-虚拟与增强现实(ISSN-57-5987;E-ISSN:1545-8601)。涉及的研究方向:...
The fast growth of virtual reality (VR) and augmented reality (AR) head-mounted displays provides a new medium for interactive visualisations and visual analytics. Presence is the experience of consciousness within extended reality, and it has the potential to increase task performance. This project...
Surgery is a highly technical field that combines continuous decision-making with the coordination of spatiovisual tasks.We designed a virtual interactive presence and augmented reality (VIPAR) platform that allows a remote surgeon to deliver real-time virtual assistance to a local surgeon, over a ...
The purpose of this study is to understand the concept and status of virtual·augmented reality, to discuss the presences concept and its determinants, to examine the virtual·augmented reality contents design direction, It has been studied to provide systematic academic data. The scope of the res...
In this paper, we explore how virtual and augmented reality (VR/AR) technology can further build upon these connections, creating a sense of ‘presence’ that is currently missing when we are occupying the digital space, and the opportunities for insights that this technology provides. The past...
Presence was founded in 1992, and is the longest-established academic journal that is devoted to research into teleoperation and virtual environments (3D virtual reality worlds). The journal’s articles describe ground-breaking research into hardware and software, theoretical developments, user evaluations...