I have encountered an issue when designing the UI for an upcoming game of mine. I am using scale rather than offset for these designs. The UI is in the correct position in Studio (when not play-testing) and every device in the emulator. However, it changes position when I test it out...
Thanks to DrMystery, with his link I found out that u can get mouse position with UserInputService and it fixed the problem (Atleast in studio surely) local module = {} --local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local...