先说人物,unity其实提供了一个CharacteController组件可以方便地用于控制人物移动,但是这个组件会与刚体冲突。如果使用CharacterController,人物将不会受到力的作用(包括重力),有碰撞效果,但碰撞后不会对其他物体施加力,也就是不会把被碰撞的物体挤开,感觉不是很符合现实,所以我仍然使用rigidbody+碰撞体的组合。 首先给...
1 直接设置Material文件 使用unity编辑器直接定位包含目标shader的Material,并在脚本中访问。所有引入该Material的物体都会发生改变. 1,在脚本中建立公共Material参数 2,将脚本绑定到某物体上 3,在unity edtor中找到包含Shader的Material文件并拖拽到刚才的脚本对应参数上 public class shaderController : MonoBehaviour { ...
在Unity编辑器中,右键点击Project窗口中的Assets文件夹,选择Create > C# Script,命名为PlayerController。 双击打开PlayerController脚本,编写以下代码:csharp using UnityEngine; public class PlayerController : MonoBehaviour { public float moveSpeed = 5f; // 前进速度 public float jumpForce = 10f; // 跳跃...
class in UnityEngine.Networking Obsolete 描述 这表示一个联网玩家。 Did you find this page useful? Please give it a rating: Report a problem on this page
您已经几乎正确地设置了控制方案,您需要将Action更改为Value,将Control更改为Vector2或Stick,因为您得到...
使用Unity ID 登录 概述视频 This is a modal window. No compatible source was found for this media. 概述 Lab 3 - Player Control 0秒1.Create PlayerController and plan your code 46 Regardless of what type of movement your player has, it’ll definitely need a PlayerController script This is...
Attach the script to the Player and open it At the top of PlayerController.cs, declare a new public float horizontalInput In Update(), set horizontalInput = Input.GetAxis(“Horizontal”), then test to make sure it works in the inspector 选择要展开的图像 将步骤标记为已完成4...
using UnityEngine; using UnityEngine.Networking; class MyMigrationManager :NetworkMigrationManager{ protected override void OnServerReconnectPlayer(NetworkConnectionnewConnection,GameObjectoldPlayer, int oldConnectionId, short playerControllerId) {Debug.Log("Reconnecting oldPlayer:" + oldPlayer); R...
CharacterController CharacterJoint Cloth ClothRenderer ClothSkinningCoefficient Collider Collision Color Color32 CombineInstance Compass Component ConfigurableJoint ConstantForce ContactPoint ControllerColliderHit Coroutine Cubemap Debug DetailPrototype Event FixedJoint Flare Font GL GUI GUIContent GUIElement GUILayer ...
给player加了character Controller ,为什么还是跟其他模型穿插进去呢? 北风那个吹 Physics 10 没有使用move成员函数 贴吧用户_06S9NQ8 Shader 12 加了CharacterController的物体动起来才不会穿插而过,相反其他物体来撞它,那还是会穿过去的,所以我得出的结论是CharacterController必须主动 木木老谭 Physics 10 两...