Filament 是一个用于 Android 的基于物理的渲染 (PBR) 引擎。Filament 的目标是为 Android 开发人员提供一套工具和 API,使他们能够轻松创建高质量的 2D 和 3D 渲染。 本文件旨在解释 Filament 中使用的材料和光照模型背后的方程和理论。本文件作为 Filament 贡献者或对引擎内部工作原理感兴趣的开发人员的参考资料。...
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 - google/filament
Download Filament releasesto access stable builds. Make sure you always use tools from the same release as the runtime library. This is particularly important formatc(material compiler). Documentation Filament, an in-depth explanation of real-time physically based rendering, the graphics capabilities ...
Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs.[2] Microfacet Models for Refraction through Rough Surfaces.[3] Physically Based Shading at Disney.[4] Light Scattering 回顾Color - Physically Based Rendering:物体内部电荷震荡后产生的能量部分转化为光能,并通过光波发射出去。光波由光子...
Filament Physically-based rendering engine https://google.github.io/filament/Filament.md.html
Filament is a real-time physically based rendering engine for Android, iOS, Linux, macOS, Windows, and WebGL. It is designed to be as small as possible and as efficient as possible on Android. Filament is currently used in theSceneformlibrary both at runtime on Android devices and as the...
Filament, an in-depth explanation of real-time physically based rendering, the graphics capabilities and implementation of Filament. This document explains the math and reasoning behind most of our decisions. This document is a good introduction to PBR for graphics programmers. ...
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 - hyzboy/filament
PHYSICALLY BASED RENDERING ENCYCLOPEDIA 基于物理渲染的百科全书 v. 0.97 (Dec. 19, 2017) Compiled by: Brian Yu (3py0n) There is no one way to accomplish a task, more specifically in texturing.The below is a guideline of the most common and effective routes currently and is by no-means ...
Filament, an in-depth explanation of real-time physically based rendering, the graphics capabilities and implementation of Filament. This document explains the math and reasoning behind most of our decisions. This document is a good introduction to PBR for graphics programmers. Materials, the full ...