multiplexer 10-2b to interface with the multiplicity of NFC readers such as 10-2c1, 10-2c2 and 10-2cn, where preferably the multiplicity of NFC readers forms a regular matrix of physical locations at the surface of the game board 10-2 that interfaces with the game board overlay 11-2. ...
allowing a continuous exchange of information between a computer and the person using it, so that the computer can respond immediately to the user's instructions or questions.an interactive system/program;interactive video games.interactivo Kernerman English Multilingual Dictionary © 2006-2013 K Dictio...
The video is noteworthy for a couple of reasons: First is the year it was made: 1990. There’s been much buzz lately over real-world gaming interfaces like the Nintendo Wii motion controller or Microsoft’s Project Natal. Here we’re seeing a much simpler but very effective physical ...
An examination of how a mixed reality interfaces support (and even encourage) physical controls follows, where we discuss two of our mixed reality game implementations – Save 'Em and Napkin Chess. 展开 DOI: http://dx.doi.org/ 被引量: 6 ...
While the system has been described with reference to a joystick as a game controller, a wide variety of user interfaces may be employed with advantage, depending on the condition to be treated. For example, a device that responds to movements of a patient's head, forearms, legs, or feet...
Common Node and Component Interfaces Create and Destroy Nodes Scheduler Components and Component Execution Order Loading and Switching Scenes Obtaining and Loading Assets tsconfig Configuration Advanced Scripting Events Listening to and Launching Events Input Event System Node Event System Event API Modules ...
adding information of interest according to the application, such as player identification and hit region, and finally transmitting All this data via radio to a communication center, which, connected or integrated with a computer or video game console, interfaces with software developed according to ...
s hands or arms or feet and respond to specific gestures. Wand-driven interfaces are a subset of this type of project. Dan Phiffer and Mushon Zer-Aviv’sAtlas Glovesis typical of works in this theme. A video camera tracks two lit balls held in the hands, and takes action based on the...
In modern videogames, interfaces and interaction design play a major role in user experience. As of today, in-game interaction is mainly performed through ... D Gadia,M Granato,D Maggiorini,... - International Conference on Computer-human Interaction Research & Applications 被引量: 0发表: 20...
Different types of videogames could benefit from different types of physical controls. For example, a dial to zoom in with a rifle scope: Or a spring-loaded switch for notching and firing an arrow, or shooting a pool cue: To combine controls like these with the standard D-pad controller,...