Browne, K., Anand, C.: An empirical evaluation of user interfaces for a mobile video game. Entertainment Computing 3(1), 1–10 (2012) ISSN 1875-9521Browne, K. & Anand, C. (2012).An empirical evaluation of user interfaces for a mobile video game. Entertainment Computing, 3(1), 1...
In this paper we propose a novel concept of real-time eye-tracking data usage as part of a computer game's interface. The gaze data collected during playtime is used in an on-line manner to selectively display contextual information corresponding to the visual attention of a user. Player is...
A recent game development trend is natural user interfaces. This paper presents a motion-tracking platform, which provides natural interfaces for multi-player arcade video games. The platform is composed of acceleration sensors and transmitters/receivers of radio frequency and ultrasonic signals. The gam...
Game Skills Music, Radio, and Podcast Skills Smart Home Skills Video Skills Skill Development Process Design Your Skill Build Your Skill Test and Debug Your Skill Certify and Publish Your Skill Monitor Your Skill Metrics and Earnings Tools to Create and Manage Skills Skill Developer...
Fig. 1. Game elements and the user experience (UX). Beside these four elements there are other supporting essentials important to the development of the game experience. These are: (i) the psychological aspects of gaming, i.e. the user experience (UX); and (ii) game mechanics which are ...
As we’ve shown above, not all AI video enhancement tools are the same—capabilities, price points, user interfaces—these all make a difference. Whether a tool is right for you, will depend largely on your needs. Here are a few things to consider before committing to an AI enhancement to...
摘要: Reviews the book "Screenplay: Cinema/Videogames/Interfaces," edited by Geoff King and Tanya Krzywinska.年份: 2003 收藏 引用 批量引用 报错 分享 全部来源 求助全文 ProQuest EBSCO 相似文献Game controller capable of storing and executing stored sequences of user playing button settings The ...
We present a reality-based locomotion study directly applicable to video game interfaces; specifically, locomotion control of the quarterback in American football. Focusing on American football drives requirements and ecologically grounds the interface tasks of: running down the field, maneuvering in a sm...
PS:@雪猹引用的Vgchartz的Tie Ratio没有包括二手和数字版。根据GameStop的销售数字,二手游戏的销售量...
The incorporation of gaming into American culture started at least in part with the introduction of Pong (arcade version, 1972; home version, 1975), arguably the first modern video game accessed through a computer. Four decades later, it is staggering to look at how far gaming has progressed ...