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def perlin_noise(noise, device): def perlin_noise(noise, device,octaves): b, c, w, h = noise.shape() perlin = lambda : rand_perlin_2d_octaves(device,(w,h),(4,4),1) perlin = lambda : rand_perlin_2d_octaves(device,(w,h),(4,4),octaves) noise_perlin_r = torch.rand(noise....
.github images LICENSE Makefile PerlinNoise.hpp README.md example.cpp README MIT license siv::PerlinNoise siv::PerlinNoiseis a header-only Perlin noise library for modern C++ (C++17/20). The implementation is based on Ken Perlin'sImproved Noise. ...
godot Demos NoiseDemo.tscn Shaders perlin_noise.gdshader 1 change: 1 addition & 0 deletions 1 godot/Demos/NoiseDemo.tscn Original file line numberDiff line numberDiff line change @@ -27,6 +27,7 @@ shader_parameter/layers = 3 [sub_resource type="ShaderMaterial" id="3"] shader = ...
wangyasai/Perlin-NoisePublic NotificationsYou must be signed in to change notification settings Fork15 Star104 gh-pages 1Branch0Tags Code Folders and files Name Last commit message Last commit date Latest commit yasai wang and yasai wang update ...
A tiny WASM animation using Perlin Noise. Contribute to minagawah/perlin-experiment development by creating an account on GitHub.
octave noise initial seed (✨ new in v3.0) produce the same output on any platform (except for floating point errors) License siv::PerlinNoise is distributed under the MIT license. Usage # include <iostream> # include "PerlinNoise.hpp" int main() { const siv::PerlinNoise::seed_type se...
godot Demos NoiseDemo.tscn Shaders perlin_noise.gdshader 1 change: 1 addition & 0 deletions 1 godot/Demos/NoiseDemo.tscn Original file line numberDiff line numberDiff line change @@ -27,6 +27,7 @@ shader_parameter/layers = 3 [sub_resource type="ShaderMaterial" id="3"] shader = ...
git clone https://github.com/neuralsamurai/ComfyUI-Dimensional-Latent-Perlin.git Restart ComfyUI or reload custom nodes. Usage After installation, the Dimensional Latent Perlin node will be available in the ComfyUI interface under the "latent/noise" category. Input Parameters seed: Seed for random...
Provides a basic implementation of Perlin noise in C#, along with functions for smoothing and seamlessness. Functions Generate 1D, 2D or 3D Perlin noise Generate seamless 2D Perlin noise Different methods of interpolation (linear/cosine/cubic) Other This was originally developed for a short lived ...