(MemcardBusy::IsBusy()) { Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_EXCLAMATION_TRIANGLE, fmt::format(TRANSLATE_FS("VMManager", "Failed to load state (Memory card is busy)")), Host::OSD_QUICK_DURATION); return false; } // TODO: Save the current state so we don't...
(fmt::format("[HashDatabase] Incomplete hash definition in {}", entry.name)); return false; } GameDatabase::TrackHash th; std::string md5; n["md5"] >> md5; n["size"] >> th.size; if (!th.parseHash(md5)) { Console.Error(fmt::format("[HashDatabase] Failed to parse h...
(fmt::format("[HashDatabase] Incomplete hash definition in {}", entry.name)); return false; } GameDatabase::TrackHash th; std::string md5; n["md5"] >> md5; n["size"] >> th.size; if (!th.parseHash(md5)) { Console.Error(fmt::format("[HashDatabase] Failed to parse has...
(MemcardBusy::IsBusy()) { Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_EXCLAMATION_TRIANGLE, fmt::format(TRANSLATE_FS("VMManager", "Failed to load state (Memory card is busy)")), Host::OSD_QUICK_DURATION); return false; } // TODO: Save the current state so we don't ...