The legacy memory cards folder is only used ifMcd001.ps2and/orMcd002.ps2is detected inretroarch/system/pcsx2/memcards/and the "Memory Card: Slot N" core option is set to "Legacy". This can be useful if you were using an older version of the core that didn't use thesavesfolder yet,...
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ConvertMemoryCardDialog.cpp.o pcsx2/build/pcsx2/CMakeFiles/PCSX2.dir/gui/Dialogs/CreateMemoryCardDialog.cpp.o pcsx2/build/pcsx2/CMakeFiles/PCSX2.dir/gui/Dialogs/FirstTimeWizard.cpp.o pcsx2/build/pcsx2/CMakeFiles/PCSX2.dir/gui/Dialogs/ImportSettingsDialog.cpp.o pcsx2/build/pcsx2/CMake...
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s_vm_memory && !s_cpu_provider_pack); s_vm_memory = std::make_unique<SysMainMemory>(); s_cpu_provider_pack = std::make_unique<SysCpuProviderPack>(); if (!s_vm_memory->Allocate()) { Host::ReportErrorAsync("Error", "Failed to allocate VM memory."); return false; } GSinit()...
(const Pcsx2Config& old_config); static void CheckForMemoryCardConfigChanges(const Pcsx2Config& old_config); static void CheckForMiscConfigChanges(const Pcsx2Config& old_config); static void EnforceAchievementsChallengeModeSettings(); static void LogUnsafeSettingsToConsole(const std::string& messages...
(const Pcsx2Config& old_config); static void CheckForMemoryCardConfigChanges(const Pcsx2Config& old_config); static void CheckForMiscConfigChanges(const Pcsx2Config& old_config); static void EnforceAchievementsChallengeModeSettings(); static void LogUnsafeSettingsToConsole(const std::string& messages...
[] = "GameIndex.yaml"; static std::unordered_map<std::string, GameDatabaseSchema::GameEntry> s_game_db; static std::once_flag s_load_once_flag; std::string GameDatabaseSchema::GameEntry::memcardFiltersAsString() const { return fmt::to_string(fmt::join(memcardFilters, "/"))...
s_vm_memory && !s_cpu_provider_pack); s_vm_memory = std::make_unique<SysMainMemory>(); s_cpu_provider_pack = std::make_unique<SysCpuProviderPack>(); if (!s_vm_memory->Allocate()) { Host::ReportErrorAsync("Error", "Failed to allocate VM memory."); return false; } GSinit()...
s_vm_memory && !s_cpu_provider_pack); s_vm_memory = std::make_unique<SysMainMemory>(); s_cpu_provider_pack = std::make_unique<SysCpuProviderPack>(); if (!s_vm_memory->Allocate()) { Host::ReportErrorAsync("Error", "Failed to allocate VM memory."); return false; } GSinit()...