(I _still_ have a very hard time finding the calculation for spell save DC...)graystone Sep 4, 2018, 12:29 pm 4 people marked this as a favorite. On fireball: I'd be fine with just saying "depending on their Reflex saves". I think adding "basic" will add confusion instead ...
Known issues: Agility saves for NPCs don't display properly, minor formatting issue with temp HP * Added spell costs, fixed NPC AGI save bug * Create UESTRPG core page preview.png * Added preview, user ID, clarified file names * Update sheet.json * Renamed folder * Corrected a bug that...
Greater Spell Penetration– Receive an additional +2 Caster Level Check Bonus. The bonus from this Feat stacks with Spell Penetration. Spell Focus (Necromancy)– Makes it tougher for enemies to reduce or negate the effects of your Necromancy Spells due to its higher Spell DC. Note that this ...
improved action/spell economy. None of these are really fun or interesting decisions, because all of them don't really change what your char can do. Its just more of the same or you have the feeling “I need a feat to do this trivial thing, really?” Than you have the combat part ...
Improved Channel Channel energy class feature +2 bonus on channel energy DC Improved Counterspell — Counterspell with spell of the same school Improved Critical* Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon Improved Familiar Ability to acquire a familiar, se...