Maybe increase the uses of Arcane Bond (with some limitation to not give the class even more top level slots) and maybe the ability to spend those uses on various abilities depending on your thesis and/or school. For Example, the Spellshape thesis could allow you to spend an Arcane Bond ...
Speaking of 1e, the unique thing of spell combat really could be reinterpreted in 2e as well for more than direct damage. If (with a feat) you could repurpose spellstrike to cast a spell and strike, in any order, for 2 action +recharge (but without extra MAP if the spell wasn't a...
"The next time a blast spell you cast hits and deals damage, you can attempt an Athletics check to Trip/Shove/blah the creature you hit. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them." * For the infusion...
Like spending all 3 actions to increase the spell failure chance or increase the AC penalty or something. Ravingdork wrote: Although, an enemy that is +2 levels above the party is usually a pretty big threat all by themselves (though I recognize that this is an unusual case). Not when...
Runes on Spell Attacks Rolls - Runeof Lesser Power, Power, and Greater Power, at the same level than the Strikings Runes. Each DC by 1,2 and then 3. Same . - RemoveIncapacitation Trait. Boss suceed anyway, unless they got a 1. That' fun sometimes that they fail ...
I think you would be fine giving the wizard 4 slots per level and a focus ability to increase the DC of a spell. People expect the wizard to be one of the strongest classes every edition. It is tradition. I don't think people expect wizards to always be one of the strongest class...
As I understand it, Electric Arc's damage is still 2d4 per target, with a 1d4 increase per target. This is still better than other damage cantrips due to the reliability of half damage on a successful save, while also scaling better than most other cantrips as well. By contrast, Daze...
Would a 5% increase really have 'fixed' anything? I'm sure there will be some stuff in the book to make various magical playstyles comfier to play, especially as a specialty, but its probably less of a direct change. Even right now, the 'strong' playstyle for single target spell ...
improved action/spell economy. None of these are really fun or interesting decisions, because all of them don't really change what your char can do. Its just more of the same or you have the feeling “I need a feat to do this trivial thing, really?” Than you have the combat part ...
And since as far as we (well, I at least) know you can only boost skills at the skill increase levels, having less starting skills at the start does still limit what skill feats you can take over-all. Charon Onozuka Jul 4, 2018, 08:42 am Link for those of us who missed the ...