(+11 Dex, +10 insight, +17 natural, -1 size) hp 742 (33d8+594); DR 15/epic and lawful; fast healing 25 Fort +29, Ref +24, Will +29; SR 40 Defensive Abilities freedom of movement, immortality, insanity (DC 38) Immune ability damage, ability drain, acid, aging, cold, death ...
Pashow's geographical isolation makes it vulnerable to attacks by the nomadic Water Lords who dwell in the desert wilderness of southern Thuvia. During attacks on the city, its inhabitants have often sought shelter behind the Scrollspire's walls.4 Heraldry Pashow's heraldic colours are pale ...
>>> pprint(d["https://aonprd.com/MonsterDisplay.aspx?ItemName=Wolf"]) {'AC': {'AC': 14, 'components': {'dex': 2, 'natural': 2}, 'flat_footed': 12, 'touch': 12}, 'BAB': 1, 'CMB': 2, 'CMD': 14, 'CMD_other': '18 vs. trip', 'CR': 1, 'HP': {'HP': 13,...
the remainder are relegated to the position of general labor. Laborers are technically part of the army, but are scorned and never raise above their station until they display skill in battle. For this reason, hobgoblin laborers actively wish for attacks on the tribe's lair so they can prove...
He did damage through snake style attacks of opportunity and used Crane style to negate the few hits that managed to get through his defenses. Was great for setting up kills for other people, as he could jump into flanking position before disarming and tripping the enemy for the fighter to ...
Since concentration is no longer a skill, wouldn't a natural 1 be an auto-fail now no matter what? Haven't bothered to look up the exact wording on it yet so I really don't know. Nope... auto-success/failure is a rule stated explicitly (and separately!) in the sections for att...
attack feat can be selected by any character, and it works for them the same way it would work for animal companion/eidolon (i.e. either reduces secondary attacks penalty to -2, or gives one iterative attack with primary hand natural weapon if character has less than 3 natural attacks),...
save bonuses, and an AC of 22 (+8 size, +4 natural armor), and your intelligence modifier acts as the hand's dexterity for AC. Lasts 1 min per level. 100 ft + 10 ft. per level Lvl 3: Animate Dead: http://www.d20pfsrd.com/magic/all-spells/a/animate-dead ...
Am I supposed to go with natural attacks and only fight when I have a mutagen active? Or shall I pick a weapon? I can't understand that part... 0 thumbs! # Inboundsteve May 19, 23 | reply Metalcore Manticore (Shifter) - Viable unfair parties? cant find it on the list :/ 0 ...
57): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot...