Sneaky Magic: You can add your sneak attack damage to spells against flat-footed. Spell Master: Increase your spell DC by 4. Magical Amplification: Your spell damage dice become d10. Armor Saint: You can move at
Lann’s Build focuses on dealing great damage using the Flurry of Blows Ability. This Ability allows him to make 3 out of 6 of his attacks at maximum BAB when making a Full Attack (and 4 of 7 if he uses Ki Power: Extra Attack), which is even better than combining Rapid Shot and M...
Mythic.PatchAlwaysAChance'Always A Chance' succeeds on a natural one and applies to most d20 rolls🏠✔️ Ranger.CreateImprovedHuntersBondcombat feat: Improved Hunter's Bond📖✔️ Rogue.CreateBleedingAttackrogue talent: Bleeding Attack; basic talent: Flensing Strike📖✔️ ...
Natural Armor Increase– Gain +2 Natural Armor Bonuses to AC. Ability Boost–Strength– Gains a total of +4 Strength Score. Bonus Feat(Toughness)– Raises your max HP. Dragon Bite– Gains a Bite Attack, which also accounts for your Strength Modifier. ...
Also, keep in mind you aren't limited to one first level class feat. Even setting aside going back for them, Natural Ambition is an extremely popular ancestry feat. If you went crossbow, for example, you're probably not taking any of the others. Yeah, he's done exactly that. He picke...
Feats that build on Multiattack could be useful. Perhaps one feat completely eliminates the attack roll penalty while another lets you apply full rather than half strength to the damage. Dragon78 Jul 5, 2017, 04:18 am Those feats would be interesting. I wonder how many natural attacks the...
First, Darius is going to stand in the doorway – you know, a natural chokepoint – and keep the golems from getting at the rest of the party as much as possible. Second, Alhara will use her staff to generate sonic damage, which the golems are vulnerable to. Sounds pretty good, ...
that’s still a crit. (Reading the fine print though, if a natural 20 would not normally be a success, it becomes a success but not a critical success; similarly, if a task is so easy that a natural 1 plus mods would succeed, a natural 1 would be a failure but not a critical fa...
15 Power Attack 16 +1 STR 17 Cleave 19 Cleaving Finish 20 +1 STRHunter Spell Priority Level Spells 1 Acid Maw, Magic Fang, Lead Blades, Unbreakable Heart, Cure Light Wounds 2 Aspect of the Bear, Barkskin, Sense Vitals, Natural Rhythm, Cat’s Grace 3 Magic Fang (Greater), Cure...
Energized Wild Shape Wis 19, base attack bonus +6, wild shape class feature One natural attack while wild shaped deals +1d6 points of energy damage; gain energy resistance 10 (choose between acid, cold, electricity, or fire) Energy Channel Channel energy class feature; Air, Earth, Fire, or...