擅长重型盔甲(Armor Proficiency, Heavy) 你习惯穿着重型盔甲。 先决条件:擅长轻型盔甲,擅长中型盔甲 效果:见擅长轻型盔甲 普通:见擅长轻型盔甲 特殊:战士和圣武士自动获得擅长重型盔甲作为额外专长,他们不需要再选择本专长。 分类 社区内容除另有注明外,均在CC-BY-SA许可协议下提供。 还没有评论 成为第...
擅长重型盔甲(Armor Proficiency, Heavy) 擅长轻型盔甲(Armor Proficiency, Light) 擅长中型盔甲(Armor Proficiency, Medium) 流血重击(Bleeding Critical) 盲斗(Blind-Fight) 目盲重击(Blinding Critical) 趁其不备(Catch Off-Guard) 能量击斩(Channel Smite) 顺势斩(Cleave) 寓守于攻(Combat Expertise)...
Benefit: See Armor Proficiency, Light. Normal: See Armor Proficiency, Light. Special: Fighters and paladins automatically have Heavy Armor Proficiency as a bonus feat. They need not select it. Armor Proficiency, Light (Combat) You are skilled at wearing light armor. Benefit: When you wear a ...
- The clerics lost heavy armor proficiency but can get it back with One. Miserable. Feat. Biiiiiiig deal. - Tumble is harder against large, dangerous opponents, rather than its previous auto-success, but a lot of people would consider that a bonus, especially if tumbling past a fire ele...
1 Spirit Animal, Simple Weapon Proficiency, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor) 6 Wandering Spirit Allocating Skills Knowledge (Arcana) Lore (Nature) Lore (Religion) Persuasion Others Feat: Spell Focus Second Feat: Spell Penetration Spirit Animal: Hare Familiar Deity: ...
Armored Hulk– Armored Hulk trades off some detection bonuses for heavy armor proficiency Beastkin Berserker– In exchange for losing their speed, they get access to an ability that allows them to convert into a creature. Instinctual Warrior– They sacrifice all the Armor Proficiencies of a Barbari...
Weapon Proficiency [Simple, falchion, flail, kama, net, nunchaku, scimitar, scythe] Shield Proficiency Light Armor Proficiency === Class Features/Extraordinary Abilities (Ex): Pale Road [Corpse Mage] -Dirge of Command (Sp): You may attempt to control undead creatures you encounter....
4 +1 CON 5 Armor Proficiency: Medium Barding 7 Toughness 8 +1 CON 9 Iron Will 11 Skill Focus: Perception 12 +1 STR 13 Alertness 15 Dodge (use any DEX item) 16 +1 CON 17 Improved Iron Will 19 Heavy Barding (or whatever you like) 20 +1 CON Baked...
Proficiency: Light & Heavy Armor and Weapons on start Powers: -Teamwork: add 1d4 to a combat check by another character at your location. -Polearm Mastery: when you would discard a weapon that has the Polearm trait for its power, you may recharge it instead. ...
Exotic proficiency is only necessary to get the 1.5 Strength bonus as a 2-handed weapon, or to use it with Weapon Finesse. Credits I wanted to thank some other projects that made this mod possible. Custom Blueprints was a huge help, making it easy easy to view the game's blueprints and...