Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more! Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating ...
Rogues belong to distinct ‘rackets’ that offer more personalized advantages. Scoundrels, for example, use their silver tongues to con their way out of troublesome spots, while Ruffians are more inclined to show some muscle and intimate their opponents into submission. Rogues make valuable assets ...
Quite possibly, but the benefit of a Summoning spell is that you can bring out the creature that's right for that particular situation. My experience with summons at this point in time is they are not worth the high level spell slot they require. Not sure why the rogues in the above...
Archetypes foralchemists,barbarians,bards,druids,hunters,investigators,kineticists,paladins,rangers,rogues,slayers,witches, and more! Feats andmagic itemsfor characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magicalplants. ...
New archetypes for alchemists, bards, druids, hunters, inquisitors, investigators, mesmerists, rangers, rogues, slayers, spiritualists, and more! New feats and magic items for characters of all sorts, granting mastery of street-smart combat, impenetrable disguises, and misdirection. Dozens of spells...
General Feats Languages Lost Nations Prestige Classes Psionics Technology Time and Space Trade Weather and Climate Appendices pp. 242–253 A: Pathfinder Chronicles Locations B: Pronunciation Guide C: Rogue's Gallery D: Wandering Monsters Index ...
(rogues still get Sneak Attack out of the gate, for instance), but most of the class skills are now considered class feats, and you have multiple choices at various points in the process. Your rogue and my rogue may look and play quite differently based on which class feats we select ...
Archetypes for a variety of classes known for brewing or poisoning, including alchemists, rogues, and witches. Spells and feats specialized for potion brewing, plus drugs, elixirs, gear, poisons, and tinctures--alchemical remedies that produce potent effects but impair the user. This Pathfinde...
feats revolve around people underestimating them or not taking them seriously – for example, there’s a feat called Cringe where you can make an enemy feel sorry for you and pull back on an attack, doing less damage. On the more formidable side, they do have to end up getting access ...
New talents for investigators, rogues, and vigilantes, as well as devious intrigue inspired inquisitions. Feats to get the most out of masked personas--alternate identities any class can adopt--and stylized spells! Inner Sea Intrigue is intended for use with the Pathfinder Roleplayin...