Additional damage dice from the Tailwind of Fists did not multiply on a critical hit – fixed; The Aggressor animal companion archetype has been changed, and the Bleeding Strike ability is available at the 1st level now, and then improves at the 5th, 10th, 15th, and 20th levels; Alchemical...
Auto Encouraging: Increase spells' morale bonus by 1. Auto Intensified: Increase spells' max damage dice by 5. Auto Elemental (Acid): Replace or split spells' damage with acid. Auto Elemental (Cold): Replace or split spells' damage with cold. Auto Elemental (Electricity): Replace or split ...
You're aware that bonus dice for fire damage on hit is a bonus right? I'm not sure if you are just nit picking because you love arguing or if you don't really get it. +1 to strike and damage is boring. +1d6 fire damage is cool. No they are both boring but you know ...
Pathfinder: Gallowspire Survivorsoffers three heroes to play as: the Fighter, the Rogue, and the Wizard, each with a masculine and feminine avatar to choose between. Before each run, you can select one hero to be your main character and then a companion from the remaining, who will accompa...
Back up range weapons still do damage. Maybe your groups are just bad? AMF dragon can barely melee and martials can then plink it down. They might. The Dragon will have high DR that will apply to every ranged attack they make, and the best anti-counter they can muster is a 3 fea...
Standard dice roll buttons underneath statblocks Automatically add new player characters to the list when you input them in the initiative tracker (recommend to turn this off if you use the dedicated screen for it) Do not adjust XP based on party size. Adjust XP based on party size. XP...
You can easily use Buffs Permanent and also some multiclassing and it should be super easy by then with Custom Dice Rolls making all your damage and hits max. Anyway, I digress. I added a couple of options: Kingdom Events Always Triumph (Puts Huge Bonus Roll From Consumable) Spells Cast...
damage – Roll20 just puts ALL the possible damage outcomes in the chat window (here’s your regular damage, here’s your crit damage, here’s your extra damage if they don’t save against poison); from there you pick the right damage and apply it. Also, Roll20 doesn’t handle the ...
this could be a good place to get settled into the dice, character, and turn mechanics that many games have. My biggest gripe about the game is the many bugs that pop up very randomly when i’m making plays that should save me some damage or get me a much needed item. Sometimes reve...
places where you have to use roleplaying flavor to fill in the gaps in math: the dice deal with hits and misses, but somewhere in your brain, you can chalk it up as “yeah, you can attack the limb that’s holding you but you don’t have the leverage to do any meaningful damage”...