if they sink 2 feats into being a monk they gain the ability to enter a stance that does +2 damage on average over a rapier, factoring backstabber as a gimme? That's really cool but you might have oversold it a bit. Still the unarmed theif-monk seems like an excellent concept I ...
I want... some really powerful skill feats for Perform. Right now Perform feels kind of vestigial. It has two natural skill actions: Earn Income and Perform. Earn Income is whatever, potentially useful, but also something often tied to a lore-equivalent skill. Perform, meanwhile is explicitl...
I think it gave a fair bit of depth and variety to each class beyond feats. That's not to say there's no in class variety now since a fair number of feats seem to more directly interact with class features (IE. choosing Monastic Weaponry for a Monk at level 1 is sort it's own ...
It's essentially just another meter to refill, while your character can use at-will cantrips, ancestral feats with their own cooldowns or simply attack with a weapon which may lead to ITS OWN powers thanks to class feats. If as a monk, you whiff your Ki Strike, you still have your ...
In my opinion this is not something that is properly reflected in the class chassis: Give the wizard some additional skill increases (and/or skill feats) exclusively to be spent on Intelligence and Wisdom related skills. This would give the wizard the edge on mental skills that he needs ...
While the champions and the monk roll each round to subdue the caster (as a skill test) let the sorcerer and ranger pick off summons reducing the damage the melee characters take each round. In that way it becomes a race to subdue the caster fully keeping him from casting (require a suc...
But 2e has massively better character customization options due to class feats and general feats, and the skill system is more developed. The action economy is also more elegant, once you get used to it. Is there a place where the devs talk out the reasoning behind all the changes they di...
Let's take some easy examples of Cat Fall and Kip Up, literally off the top of my head. Both of these are skill feats. Thinking a tiny bit harder, let's take Widen Spell, a caster class feat. Which do these fall under? trischai wrote: Than you have the combat part of the game...
1. More skill feats, like others have said upthread, especially other things that can be used in encounter mode to help Int come more into its own. 2. Some manner of blasting, rooty tooty magic shooty class, like a Kineticist. On the opposite end of the spectrum, I'd like a new,...
* Fifth, there are no skills, skill points, or 'feats' but more weapon proficiencies and non-weapon proficiencies. Also, rogues were not the 'skill monkeys' but wizards being among the most skilled class. * Sixth, Pathfinder classes are mechanically much more powerful all around when it ...