if they sink 2 feats into being a monk they gain the ability to enter a stance that does +2 damage on average over a rapier, factoring backstabber as a gimme? That's really cool but you might have oversold it a bit. Still the unarmed theif-monk seems like an excellent concept I ...
While the champions and the monk roll each round to subdue the caster (as a skill test) let the sorcerer and ranger pick off summons reducing the damage the melee characters take each round. In that way it becomes a race to subdue the caster fully keeping him from casting (require a suc...
I think it gave a fair bit of depth and variety to each class beyond feats. That's not to say there's no in class variety now since a fair number of feats seem to more directly interact with class features (IE. choosing Monastic Weaponry for a Monk at level 1 is sort it's own ...
It's essentially just another meter to refill, while your character can use at-will cantrips, ancestral feats with their own cooldowns or simply attack with a weapon which may lead to ITS OWN powers thanks to class feats. If as a monk, you whiff your Ki Strike, you still have your ...
But 2e has massively better character customization options due to class feats and general feats, and the skill system is more developed. The action economy is also more elegant, once you get used to it. Is there a place where the devs talk out the reasoning behind all the changes they di...
Gunslingers have a unique resource called grit. Much like a monk's ki, gunslingers use their grit to perform impressive feats in the heat of battle. These include trick shots, as well as single shots precisely aimed to deal maximum damage. They can even stem the bleeding of their own wound...
I like 3 actions (This will prevent those monks (I hated monkss from almost every version existing) from hitting 6X in a round and doing mass damage. They may still do mass damage, but they are not doing stunning fist all the time and hitting 6X I like Cleric healing 1 action if you...
1. More skill feats, like others have said upthread, especially other things that can be used in encounter mode to help Int come more into its own. 2. Some manner of blasting, rooty tooty magic shooty class, like a Kineticist. On the opposite end of the spectrum, I'd like a new,...
I'm still hoping for Monk "schools" at a certain point, where you add an anathema and get a new power and stance and access to higher level feats that build on those. I think a primal casting monk whose abilities worked while in wild form would work well for a shifter and within tha...
* Fifth, there are no skills, skill points, or 'feats' but more weapon proficiencies and non-weapon proficiencies. Also, rogues were not the 'skill monkeys' but wizards being among the most skilled class. * Sixth, Pathfinder classes are mechanically much more powerful all around when it ...