I want... some really powerful skill feats for Perform. Right now Perform feels kind of vestigial. It has two natural skill actions: Earn Income and Perform. Earn Income is whatever, potentially useful, but als
I think it gave a fair bit of depth and variety to each class beyond feats. That's not to say there's no in class variety now since a fair number of feats seem to more directly interact with class features (IE. choosing Monastic Weaponry for a Monk at level 1 is sort it's own ...
It's essentially just another meter to refill, while your character can use at-will cantrips, ancestral feats with their own cooldowns or simply attack with a weapon which may lead to ITS OWN powers thanks to class feats. If as a monk, you whiff your Ki Strike, you still have your ...
In my opinion this is not something that is properly reflected in the class chassis: Give the wizard some additional skill increases (and/or skill feats) exclusively to be spent on Intelligence and Wisdom related skills. This would give the wizard the edge on mental skills that he needs ...
But 2e has massively better character customization options due to class feats and general feats, and the skill system is more developed. The action economy is also more elegant, once you get used to it. Is there a place where the devs talk out the reasoning behind all the changes they di...
I'm still hoping for Monk "schools" at a certain point, where you add an anathema and get a new power and stance and access to higher level feats that build on those. I think a primal casting monk whose abilities worked while in wild form would work well for a shifter and within tha...
* Fifth, there are no skills, skill points, or 'feats' but more weapon proficiencies and non-weapon proficiencies. Also, rogues were not the 'skill monkeys' but wizards being among the most skilled class. * Sixth, Pathfinder classes are mechanically much more powerful all around when it ...
Let's take some easy examples of Cat Fall and Kip Up, literally off the top of my head. Both of these are skill feats. Thinking a tiny bit harder, let's take Widen Spell, a caster class feat. Which do these fall under? trischai wrote: Than you have the combat part of the game...
I like 3 actions (This will prevent those monks (I hated monkss from almost every version existing) from hitting 6X in a round and doing mass damage. They may still do mass damage, but they are not doing stunning fist all the time and hitting 6X I like Cleric healing 1 action if you...
Spell levels and feats being level-gated demonstrates that it takes a specific amount of skill (read: level) to achieve those results, even if not every character of the same class doesn't have that skill. It's the difference between someone casting Burning Hands versus Fireball; mechanically...