I hope they'll add Poison based feats that don't rely around Additive as in that case it would bar them from non-Toxicologists (technically, there's Potent Poison at level 10, but it's rather late). Quite agreed on both points, just pointing out that it's a possible balance point...
Perc.PerceptionSpeedACFortRefWillSkills {{plus(statblock.perception.value)}} {{sense}} {{ statblock.speed }} {{ statblock.ac.value }} {{ statblock.ac.note.replace(', ','\n').replace('; ','\n') }} {{ plus(statblock.fortitude.value) }} {{ statblock.fortitude.note }} {{ pl...