I hope they'll add Poison based feats that don't rely around Additive as in that case it would bar them from non-Toxicologists (technically, there's Potent Poison at level 10, but it's rather late). Quite agree
Sure 2e is putting everything into feats and spells and the lack of other categories is going to prevent lots of general rules arguments on forums. But everyone still does dozens of things and things they do are less memorable. Way too many of these abilities are full of numbers I'm goin...
Yeah, it's true. I wasn't completely fair, as I adjusted my own perception to the PF2 mechanics a long time ago. And the player as a novice couldn't do that... Well, they could have if the GM told them right away what exactly Grapple in PF2 means. But the GM is also new ...
My ideal version of PF2 would probably start similar to the game we have here but then do something like: make the magic system something like spheres of power, make armor work as damage reduction, get rid of TAC and replace it with reflex defense, Make most if not all skill feats scal...
And feats could be something like: - You can step while recharging - You gain temp HP while recharging - You can give someone +1 AC while recharging - You can draw an item while recharging - You can battle medicine while recharging ...
Instead of skills and feats, it is your imagination and the GMDM that decide what happens. While this may seem worse, it just means that you have the option to make a great game or a horrible one. It is up to you, and the rules are not going to really help. Oh yeah, second ...
We've already got confirmation about rules scaling up and down the number of feats you get, so that should be fun. I'd like to see optional rules for moving the majority of weapon damage to the player rather than the weapon, leaving magic for utility stuff like damage types, bypassing ...
Not yet... as my major pet peeve with 2E is how they went back to square 1 instead of square 5 (out of 10 [years]). You mean to tell me that the ONLY things worth converting to 2E for base rules were the Alchemist class, the Goblin race/ancestry and handuls of spells, feats ...
(e.g. Sudden Charge, letting you take three actions for the price of two), or allow math in one area to catch up with math in another (e.g. Canny Acumen which gives you Expert proficiency in a save or in Perception, with Expert being fairly common in these areas even from first ...
Pathfinder can provide feats based on the Sense Motive aspect of Perception for a line for high-Wisdom monks. That leaves only three prepared casters that rely on non-Charisma spell points. Maybe they should not have to use Charisma-based focus points for their domain powers, order powers, ...