I hope they'll add Poison based feats that don't rely around Additive as in that case it would bar them from non-Toxicologists (technically, there's Potent Poison at level 10, but it's rather late). Quite agreed on both points, just pointing out that it's a possible balance point...
The GM had to ban some Feats outright, most notably That's Odd. The RaW instruction for the Feat to make the GM "indicate that the character --should-- investigate" breaks the concept of exploring/investigating rooms outright. Normally the result of a skill check is ambiguous. With That...
Sure 2e is putting everything into feats and spells and the lack of other categories is going to prevent lots of general rules arguments on forums. But everyone still does dozens of things and things they do are less memorable. Way too many of these abilities are full of numbers I'm goin...
In addition to Sacred Fist, you could have an Evangelist, that gets automatic skill increases to Diplomacy, Society, and Bluff as well as a few bonus skill feats, and an Inquisitor that gets automatic boosts to Perception and, Stealth, and Intimidation, a bonus to Reflex saves, and few ...
Yeah, it's true. I wasn't completely fair, as I adjusted my own perception to the PF2 mechanics a long time ago. And the player as a novice couldn't do that... Well, they could have if the GM told them right away what exactly Grapple in PF2 means. But the GM is also new ...
Not yet... as my major pet peeve with 2E is how they went back to square 1 instead of square 5 (out of 10 [years]). You mean to tell me that the ONLY things worth converting to 2E for base rules were the Alchemist class, the Goblin race/ancestry and handuls of spells, feats ...
I want feats to be game-changers; the Dwarven Hardy feat should make you immune to poison. Barbarian Moment of Clarity should just remove the 'no concentration' effect from Rage. Paladin Shield Champion should make your shield indestructible and prevent any forced moment you Shield Block. When...
Instead of skills and feats, it is your imagination and the GMDM that decide what happens. While this may seem worse, it just means that you have the option to make a great game or a horrible one. It is up to you, and the rules are not going to really help. Oh yeah, second ...
Pathfinder can provide feats based on the Sense Motive aspect of Perception for a line for high-Wisdom monks. That leaves only three prepared casters that rely on non-Charisma spell points. Maybe they should not have to use Charisma-based focus points for their domain powers, order powers, ...
And feats could be something like: - You can step while recharging - You gain temp HP while recharging - You can give someone +1 AC while recharging - You can draw an item while recharging - You can battle medicine while recharging ...