I may dislike the fact that it now requires a level 20 caster to remove a level 20 vampire's blood drain when a DC 20 Medicine check and a transfusion can do the job just as well, but the fact that the Doom of Ten Million Epochs or Black Lotus Extract or whatever high level curse...
On a critical failure, those conditions become quasi permanent, needing a DC 15 Medicine check to remove, each, as well as taking double damage. On a successful save, creatures take half damage and still suffer Toxic (1) until one round after escaping the ash cloud. On a critical success...
When anyone uses Medicine to treat your wounds, eat a snack to add your level to the HP regained Nomadic Halfling Gain two extra languages of your choice (common or uncommon) Every time you take the Multilingual feat, gain another new language ...
Show skill replacements before medicine in treat wounds dialog Load all available compendium packs by default in the Compendium Browser Exclude already-possessed heritages in heritage choice sets Add formula picker to prepared crafting abilities such as advanced alchemy ...
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Results are mixed at first. On the good side, Lo Mang is taking care of the adds pretty easily, and they’re not putting much damage on him. On the flip side, Dougie not only gets dropped, but then I arguably play it too cautious and fail a flat check to apply Battle Medicine to...