Second Edition brought forth the idea that magic items are organized by rarity, and that not all towns will have all rarities available. It’s always been part of the rules, but it’s not especially relevant at the low levels, because anything one could afford at low levels is fairly ...
Given that a lot of enemies are immune to poison, it always felt more like a GM tool than a PC tool. SuperBidi Nov 13, 2023, 08:22 am 2 people marked this as a favorite. Alchemist's Poison are near exclusively used by players. GMs don't care about items, they can just say...
The commonality of magic items changes the nature of the game such that I have to work it into the local economy for it to make sense. But when I do that, and magic is common, I have magic woven into the infrastructure of the culture. Magic fountains, magic streetlights, magic toilets...
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Each type of gremlin has at least one unique ability that they use to wreak havoc, from tinkering withmagic items4to causing their opponents incredible bouts of bad luck.5 Habitat Many types of gremlin prefer to live in the Darklands, where they inhabit the smallest tunnels, especially in pla...
The wealth, decadence and the importance of political maneuvers to the royal and senatorial classes have made many costly and extravagant items popular. Some examples include magical transports like the pendulate divan of Emperor Fortigré, soaring cathedra, or talisman of the summoned steed; magical...
Not to mention the big 6 items you always sought out everytime you ran a new character。 Then D&D 5e came out and pulled us all in。 It is a great system that focuses on storytelling and ease of play。 I love it。But I fou I am highly impressed by what Paizo has done with 2e。
So I can at least see why it might’ve made Loren’s Spider-Sense go off. Of course, you could also get around that by making multiple trips, but nobody mentioned that option at the time. And OK… maybe the size of the aperture matters too. Is the Bag Of Holding a big ol’ ...
I know this is speculative from my part but IMO this reinforces the theory that many spells, feats and items will be removed from remaster for good. I'm afraid that due license and balance reasons some spells and other things would be really completely removed from remaster and won't back...
Using up resources is a bad argument anyways, as unless you're using up magic items with charges you don't permanently lose the resources. I feel your attitude is not very friendly within a gaming group, as though you're trying to compete with the other players. Playing itself, should...