Alchemical bombs are consumable weapons that deal damage or produce special effects, and they sometimes deal splash damage. You throw a bomb as a ranged Strike. It’s a martial ranged weapon with a range increment of 20 feet and can’t benefit from runes since it’s a consumable. A bomb...
Massive nerf in damage. Poison has been changed to deal less damage overall with some crazy debuff ones. It'll be good for the Toxicologist who can always default to a lower level poison (once it reaches a good one, level 4 seems to be that level). For non Toxicologists, it means so...
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Heck, in the Edgewatch game, we don’t deal with it at all: we’re right in the heart of Absalom, so it’s like living in Manhattan – you can DoorDash yourself a Hand of Vecna at 3 am, basically. But here, trying to get magic items out in the boonies… that’s more like,...
That does have its benefits, though. I suppose part of what made this fight fun is it wasn’t just another direct-damage beatdown: we saw some stuff we either hadn’t seen at all before or hadn’t seen in a while. This batch of xulgaths have an added ability where they can inject...
I had not realized they had changed the cantrips' damage. Calliope5431 Mar 31, 2024, 12:15 pm 3 people marked this as a favorite. Deriven Firelion wrote: I would miss synesthesia, mostly because it was so powerful. I would like more options that make other options equally effective....