Pathfindermight be easy to learn likeDnD, but it allows players more choices to customize their characters. While each class does follow a set path, gaining new skills and bonuses at each level, characters are also required to take feats from time to time. Character customization is where the...
I'm probably going glance through the skill system of 2e and decide whether or not I care about the system. Then I'll move on to magic item crafting. Slim Jim Jul 27, 2018, 09:43 am MR. H wrote: I'm sad not because Pathfinder is changing, but because it looks like Pathfinder...
Pathfinder classes guide PickingPathfinder classesfor your characters is possibly the most important choice you'll make when playing this venerable TTRPG. In Pathfinder 2e (second edition), your character's class governs their abilities, dictates their potential skills, and defines their role in yo...
1 - Character Development: I don't see any reason to use an AI for this like, at all. If I'm theory crafting I don't care about a bio or anything like that for a character. If I'm running something and I need a character on the fly, I'm a creative guy with some Improv tra...
yet the citizens of Hermea have no concerns about financial matters. Each individual can request whatever they require, recognizing that Hermean society places equal value on a poet dedicated to crafting the perfect sonnet, awizardskilled in creatingmagicalartifacts, or a warrior who ventures to di...
2. Filling out the skill feats, so that all skills have nice things in the vein of Bon Mot and Kip Up. Skills like Arcana badly need more options. For an investigator, your bonus skill feats must be mental but most of them are niche or Intimidation/Medicine. Wizards have very little ...
The Great Cave also houses the tribe's art and culture. These tend to fall into two main themes: storytelling, and stone crafting. Storytelling is great tradition for the stone giants. Every night they gather in the Great Cave, and the cavern resounds with the low thrum of the stone gian...
I suspect Wizard will get Arcana, Crafting, and Occultism, plus maybe Society as Signature Skills and thus probably also get 3 or 4 + Int skills, which, again, I'm fine with as long as Fighters and Barbarians get at least 4. Fuzzy-Wuzzy wrote: Do we know that the only thing signa...
The Acrobatics and Athletic signature skills are worthwhile, and potentially something I could have waited until level 4 to take the second one. I don't feel that the signature skills thing is good enough to make the rest of the things the feats give you so highly dependent on being aboard...
I feel like "retraining some of your feats" might actually be a good way to represent stories like "a fighter discovers magical talent and, while at home after an adventure, delves so deeply into it they forgot to keep practicing and as such their swordfighting skills are somewhat diminished...