In my campaigns, there really is no such thing as generic magic items. I allow for master work items, even to the point of additional 'tiers', i.e. +1 Masterwork weapons and armor and incredibly rare, incredibly expensive +2 Masterwork weapons and armor, most of which have a story of...
For downtime, turns out anyone can craft, because it's a skill and 2 skill feats to invent magic items. That's the point of skills, anyone can do it and it gets easier as you level through item bonuses and fast proficiency scaling. Your level 16 wizard with 21 int and legendary cra...
2) The bulk system makes calculating items so much easier and something my game system uses。3) The game does seem simple and streamlined。4) The magic schools。 No more individual spell lists for classes。 There are 4 spell lists (Hopefully they don't add more)。 Arcane (Wizards and ...
Quick Question: when you’re doing the suggested magic items, it looks like you’re using the cost to make price for most things, not the base sale price. What’s the assumption around that? Reply Mark Gray Jrsays: May 4, 2018 at 9:43 am ...
as a daily resource that are used to “power” magic items. The general rule of thumb is that things you use with a charge, it’s one resonance point per use; for things you wear, it’s one resonance point at the start of the day to “invest” it (i.e. put it on and power ...
it includes more narrative and extra rewards epic spell penetration feat boosted moderately greater spell penetration feat boosted slightly empower magic feat has been slightly upgraded who [Jul 15 2022] - Zusuk caltursar's items he used to load with now will load just once per boot, onto ...
Prerequisites: Craft Wondrous Item (animate object) Cost to Create: 5,000 gp (400 xp) Companion of Wrath Template Starting Statistics: Size a base animal companion; Speed +5 ft.; AC increases natural armor by +2; Attack increases all the companion’s dice damage by one step, as if the...
especially when attached to something with the considerable disadvantages of being an immobile magical item, makes it entirely useless next to the crafting cost of regular magical items, especially if you have a GM that's willing to allow players to use the rules on creating new magical items....