This 256-page rulebook features hundreds of new spells, magic items, and lore that detail the structure and theories of magic. There is also a section that explains new methods of spellcasting, with elementalism, geomancy, shadow magic, and rune magic. This full color hardcover book will ...
You are skilled at the art of casting spells, identifying magic items, crafting magic items, and identifying spells as they are being cast. Check: Spellcraft is used ... to identify the properties of magic items in your possession through the use of spells such as detect magic and identify....
A Pathfinder Society character may purchase any items in their chronicle sheets plus any items in the "Always Available Items" list on page 20. It also says on page 20 that characters may purchase items by capitalizing on their fame and there a "Maximum item cost per ...
Adventures Rulebooks Accessories Gear/Magic Items Resources for Infinite Creators RPG Media Cards Gift Certificates Genre Edition Format Languages Publishers Devir Dynamite Entertainment Paizo Ulisses Spiele Price Pay What You Want Free $ Minimum price to $ Maximum price ...
Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants. Dozens of spells to channel, protect, or thwart the powers of natural environs. New and expanded rules to push your animal comp...
I'm not letting the PC's build items, but I do let them sell what they have for full price, so they don't need to build anything anyway. They just trade it all for their heart's desire. If they want to collect the big six, be my guest. They want a metamagic rod from the ...
“Magic Items” in Core Rulebook, 528. Paizo Inc., 2009 ↑ Jason Bulmahn, et al. “Spells” in Core Rulebook, 351. Paizo Inc., 2009 ↑ Jason Bulmahn, et al. “Spells” in Core Rulebook, 353. Paizo Inc., 2009 ↑ James Jacobs. “Lords of the Abyss” in Lords of Chaos, ...
Product Identity:The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters,...
Meanwhile, the only player content that made it to GM core was magical and alchemical items, which are the sort of thing Archive of Nethys excel at referencing anyway. That said, I would personally have preferred magic items moved back to player core and instead put uncommon and rare spells...
Adventures Rulebooks Accessories Gear/Magic Items Resources for Infinite Creators RPG Media Cards Gift Certificates Genre Edition Format Languages Publishers Devir Dynamite Entertainment Paizo Ulisses Spiele Price Pay What You Want Free $ Minimum price to $ Maximum price ...