NPCs *will* remember your past choices and respond accordingly. How far we will go in making these types of choices affect the main storyline is TBD. We do want to do choice based content for our main storyline, but these may be group decisions as opposed to individual choices. Currently...
There are two main ways to customize your home area. First, you can use the CTRL key to directly grab things and move them around. This is pretty easy to do, and you’re able to see how something looks before you place it. However, it can be annoying to move multiple things like ...
("##Quest", &Singles[static_cast<int>(EOneOffs::Quest)])) { Configuration::Save(); } ImGui::TableNextColumn(); ImGui::ColorPicker("##Quest", &SingleColors[static_cast<int>(EOneOffs::Quest)]); ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::Text("Rummage Piles"); ...