Adds support for classic osu!mania combo counter, as well as a very basic implementation for "Argon" skin to increase its usability (cc @peppy for adding animations to the argon one if wanted). This does not include turning the combo colour to yellow during a hold note, especially since ...
private readonly Bindable<bool> showTrail = new Bindable<bool>(true); private readonly Drawable cursorTrail; private readonly SkinnableDrawable cursorTrail; private readonly CursorRippleVisualiser rippleVisualiser; @@ -39,7 +38,7 @@ public OsuCursorContainer() InternalChild = fadeContainer = new ...
Add ability to rename the current skin (#31220 by @normalid-awa) In settings for now, very temporary. Song Select Implement ability to mark beatmap as played (#31138 by @bdach) Would you believe it that this button that has been there for literal years never did anything? Also availabl...
Placement blueprints are all unchanged because attempting to access anything skinnable in the placement blueprint, before there is a DHO placed in an actual column, is hell. So I'm leaving that for later.beforeafterFix osu!mania notes disappearing on seek to their end time (#30755 by @bd...