设置内容:setText,这里输入参数需要是osgText::String,但它的构造函数可以接收std::string类型的字符串。 设置坐标位置:setPosition 设置文字尺寸:setCharacterSize 设置恒定尺寸还是随视角缩放(与现实一致):恒定为setCharacterSizeMode( osgText::Text::SCREEN_COORDS ); 设置字体分辨率:setFontResolution 设置颜色:setColo...
text->setText("Hello, World!"); // 将文本对象转换为图形对象 Line* line = new Line(); line->setText(text); // 将图形对象转换为文本对象 Text* newText = new Text(); newText->setText(line); // 将文本对象保存为ASCII文件 newText->saveAsAscii("output.txt"); // 输出文本对象 cout ...
text->setAxisAlignment(osgText::Text::SCREEN);//因为没有设置SCREEN,所以在Text.osg文件中有autoRotateToScreen TRUE 属性 text->setText("Bottom_right"); geode->addDrawable(text.get()); } { osg::ref_ptr<osgText::Text>text=newosgText::Text; text->setFont(font.get()); /*用户程序通常需...
3>方向:voidText::setAxisAlignment(setAxisAlignment axis); 4>文字方向的枚举方式如下: 1enumAxisAlignment2{3XY_PLANE,//xy面4REVERSED_XY_PLANE,//xy面的反面5XZ_PLANE,//xz面6REVERSED_XZ_PLANE,//xz面的反面7YZ_PLANE,//yz面8REVERSED_YZ_PLANE,//yz面的反面9SCREEN,//屏幕10USER_DEFINED_ROTATION...
text1->setText(L"OSG 中文字体"); text1->setPosition(osg::Vec3(0.0,0.0,0.0)); geode1->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF); geode1->addDrawable(text1); camera1->addChild(geode1.get()); return camera1.release(); ...
text1->setText(L"OSG 中⽂字体");text1->setPosition(osg::Vec3(0.0,0.0,0.0));geode1->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);geode1->addDrawable(text1);camera1->addChild(geode1.get());return camera1.release();} int main(){ osg::ref_ptr<osg...
2014-07-25 17:55 −由于需要在3D坐标轴上显示刻度值,所以要用到osgText::Text,这里简单记录一下其常见用法。 一、基本知识 常见设置 设置字体:setFont 设置内容:setText,这里输入参数需要是osgText::String,但它的构造函数可以接收std::strin...
Then you can change the text easily: text->setText("insert dynamically-generated string here"); You can show/hide the text with its node mask: text->setNodeMask(0x0); // NodeMask = 0 to hide text->setNodeMask(~0x0); // NodeMask = 0xffffffff to show ...
osg::StateSet::DefinePair(ss.str(), osg::StateAttribute::ON); Which makes me think that the std::stringstream ss used is defaulting to your locale and then GLSL is using the standard locale. If this is so then setting the locale on the stringstream would be the ...
在osg界面,显示文字信息时,会使用osgText::Text,下面的属性要进行一下设置,否则会出现字体明暗不一,亮度不统一的问题 text->setAxisAlignment(osgText::TextBase::SCREEN); 造成这个问题的原因,可能是窗口内容是从主场景的camera看