osg::ref_ptr<osg::MatrixTransform> matrixT = new osg::MatrixTransform; matrixT->addChild(node1); matrixT->setMatrix(osg::Matrix::translate(2000.0,0.0,0.0)); matrixT->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(0.0,0.0,0.0),osg::Z_AXIS,1.0)); group->addChild(node2); group->addChild(matrixT.get()); ret...