这个ReadResult支持osg读取多种类型的数据,有7种类型:目标物、图片、高度场、节点、文档、着色器、脚本。 1osg::Object*getObject();2osg::Image*getImage();3osg::HeightField*getHeightField();4osg::Node*getNode();5osgDB::Archive*getArchive();6osg::Shader*getShader();7osg::Script* getScript(); ...
bool updateOsgBinaryWrappers(const std::string& libName) { return false; } bool fixOsgBinaryWrappers(const std::string& libName) { return false; } #endif 3 changes: 3 additions & 0 deletions 3 readerwriter/Utilities.h Original file line numberDiff line numberDiff line change @@ -142,6 ...
OSG Pregenerated Shaders DON'T compile with GLES, you need to add your shaders. Multithreaded Viewer CRASHES the application. osgSim and osgShadow will crash the application if you don't link freetype. Build Config For the Android building in OSG, we use the CMake command line to generate...
Shaders tessControlShaders; Shaders tessEvaluationShaders; Shaders geometryShaders; Shaders fragmentShaders; Shaders computeShaders; OSG_NOTICE<<"ShaderComposer::getOrCreateProgram(shaderComponents.size()=="<<shaderComponents.size()<<std::endl; for(ShaderComponents::const_iterator itr = shaderComp...
>>> Support added for OpenGL2.0 shaders, native multi-threaded Database paging, >>> high peformance binary format reading and writing, .dds compressed image >>> loader and ARB_fragment_program and ARB_vertex_buffer_object extensions, >>> improvements to the Terrex .txp and OpenFlight ....
OSG Pregenerated Shaders DON'T compile with GLES, you need to add your shaders. Multithreaded Viewer CRASHES the application. osgSim and osgShadow will crash the application if you don't link freetype. Build Config For the Android building in OSG, we use the CMakecommand line to generate...
拷贝头文件: copy OpenGL-Registry\api\GL目录至OpenSceneGraph\include目录下 copy EGL-Registry\api\KHR目录至OpenSceneGraph\include目录下 如图: 解压第三方库 运行cmake-gui进行配置 在opensceneGraph目录下指定binary目录为build_vs2019_x64_GL3 设置ACTUAL_3RDPARTY_DIR目录为3rdparty所在路径 ...
`GL_EXT_geometry_shader` and `GL_OES_geometry_shader` and requires these parameters to be set in the GLSL source itself. The value of `isGeometryShader4Supported` is being used to determine if the `glProgramParameteri` calls should occur, so it should only be `true` when ...
OpenGL extension 'GL_ARB_tessellation_shader' is supported. OpenGL extension 'GL_ARB_uniform_buffer_object' is supported. OpenGL extension 'GL_ARB_get_program_binary' is supported. OpenGL extension 'GL_ARB_gpu_shader_fp64' is supported. ...
>>> Support added for OpenGL2.0 shaders, native multi-threaded Database paging, >>> high peformance binary format reading and writing, .dds compressed image >>> loader and ARB_fragment_program and ARB_vertex_buffer_object extensions, >>> improvements to the Terrex .txp and OpenFlight ....